Stars
Demo of Geometry Clipmap technique for terrain LOD rendering
Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5
Woodpecker UI is a Bevy ECS driven user interface crate.
Radiance cascade global illumination implementation in Bevy.
The water rendering and physics system used in Vertigo 2
A multiplayer lockstep RTS engine compatible with the Age of Empires II Trial assets
Jump Flooding Algorithm with compute shader in Unity
Kd-Tree Nearest Neighbor Search using WebGL
A refreshingly simple data-driven game engine built in Rust
async loading assets from a sync context + storage via unique keys
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
A fast static site generator in a single binary with everything built-in. https://www.getzola.org