8000 Visual bug where Roo goes completely grey.. See screenshot! Please help · Issue #3105 · RooVetGit/Roo-Code · GitHub
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Visual bug where Roo goes completely grey.. See screenshot! Please help #3105

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bpawnzZ opened this issue May 2, 2025 · 4 comments
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bug Something isn't working needs scoping Needs up-front scoping to be actionable

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@bpawnzZ
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bpawnzZ commented May 2, 2025

App Version

3.15.1

API Provider

DeepSeek

Model Used

deepseek-chat

Actual vs. Expected Behavior

The issue I am having is that in Roo Code often after 5-10 mins of use will turn grey as you can see in the screenshot and the only way for me to fix is to restart the ide. Can anyone help?? I am running Nvidia Graphics with vulkan and gl fallback. Also THIS ONLY HAPPENS on my NVIDIA GPU systems. Everything Nvidia is pretty well optomized.. Also tried pretty much every combination of flags below thinking it was some sort of rendering error. Can someone please point me the in the right direction

Running Codium with pretty much every combination of the following and still get the grey box after use. can anyone point me in the right direction? Im thinking its maybe not rendering since nothing else has and issue.

__NV_PRIME_RENDER_OFFLOAD=1 GDK_BACKEND=x11 __GLX_VENDOR_LIBRARY_NAME=nvidia WAYLAND_DISPLAY=xwayland,xcd,etc

image

PS. If anyone would like any system info to help me sort through this please let me know.

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@bpawnzZ bpawnzZ added the bug Something isn't working label May 2, 2025
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dosubot bot commented May 2, 2025

I found a similar open issue where users experienced a visual bug causing the interface to go blank. A suggested workaround is to reload the active extension state by using the command ctrl+shift+p and selecting reload window. Additionally, checking the console for any back traces might help identify the problem. You can do this by navigating to help -> toggle development tools -> console -> show all levels [1].

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@bpawnzZ
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bpawnzZ commented May 2, 2025

@dosu is there any known fixes relating to my topic and proper setup for nvidia graphics?

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dosubot bot commented May 2, 2025

Could you provide more details about your system setup, such as the operating system version, the specific Nvidia GPU model, and the driver version you are using? Additionally, any information about your Vulkan and OpenGL configurations might be helpful in identifying a solution.

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@bpawnzZ
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bpawnzZ commented May 2, 2025

Could you provide more details about your system setup, such as the operating system version, the specific Nvidia GPU model, and the driver version you are using? Additionally, any information about your Vulkan and OpenGL configurations might be helpful in identifying a solution.

To continue talking to Dosu, mention @dosu.

Help Dosu learn! Give it feedback: Great Response | Irrelevant Answer | Incorrect Sources | Too Verbose | Hallucination | Bug Report | Other

@dosu
Arch Linux
NVIDIA GeForce GTX 1070
Driver Version: 570.144 - nvidia-dkms
CUDA Version: 12.8

in my .zshrc

# =============================================
# Wayland Configuration (Hybrid X11/Wayland)
# =============================================

# Wayland (default)
export TERMINAL=foot
export COLORTERM=truecolor
export MOZ_ENABLE_WAYLAND=1               # Firefox on Wayland
export MOZ_DISABLE_RDD_SANDBOX=1          # Improve Firefox stability
export WAYLAND_DISPLAY=wayland-1
export WLR_NO_HARDWARE_CURSORS=1          # Fix cursor issues
export GDK_BACKEND=wayland,x11            # GTK apps prefer Wayland, fall back to X11
export CLUTTER_BACKEND=wayland
export QT_QPA_PLATFORM=wayland

# X11 fallback for Electron/Chromium apps (e.g., Discord, VSCode)
export ELECTRON_OZONE_PLATFORM_HINT=x11  # Auto-detect, prefers Wayland but falls back to X11

# =============================================
# NVIDIA OpenGL Configuration (GTX 1070)
# =============================================

# Force OpenGL rendering (disable Vulkan)
export WLR_RENDERER=vulkan                # Use full OpenGL (or "gles2" for OpenGL ES)
export GBM_BACKEND=nvidia-drm             # Required for NVIDIA on Wayland
export __GLX_VENDOR_LIBRARY_NAME=nvidia   # Force NVIDIA GLX
export LIBVA_DRIVER_NAME=nvidia           # VA-API hardware acceleration
export VDPAU_DRIVER=nvidia                # Video decoding
export NVD_BACKEND=direct
export MOZ_X11_EGL=1

# OpenGL Performance Tweaks (Pascal-specific)
export __GL_THREADED_OPTIMIZATIONS=0      # Enable threaded optimizations
export __GL_SYNC_TO_VBLANK=0              # Disable for lower latency (enable if tearing occurs)
export __GL_YIELD="NOTHING"               # Smoother frame pacing
export __GL_POWERSAFE_MODE=0              # Disable power-saving
export __GL_MaxFramesAllowed=3            # Frame queue limit (reduces input lag)

# Shader cache (improves load times)
export __GL_SHADER_DISK_CACHE=1
export __GL_SHADER_DISK_CACHE_PATH="$HOME/.nv_shader_cache"
export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1  # Preserve cache between sessions

# CUDA and OpenGL paths
export PATH="/opt/cuda/bin:$PATH"
export LD_LIBRARY_PATH="/opt/cuda/lib64:$LD_LIBRARY_PATH"
export __EGL_VENDOR_LIBRARY_FILENAMES="/usr/share/glvnd/egl_vendor.d/10_nvidia.json"

# =============================================
# Vulkan Configuration (Optimized)
# =============================================

export VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json  # NVIDIA Vulkan driver
export VK_LOADER_DEBUG=none                 # Disable debug overhead
export VK_LAYER_PATH=/usr/share/vulkan/explicit_layer.d  # Standard layer path
#export __NV_PRIME_RENDER_OFFLOAD=1
export DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user/1001/bus

@hannesrudolph hannesrudolph marked this as a duplicate of #3106 May 5, 2025
@hannesrudolph hannesrudolph moved this from New to Issue [Needs Scoping] in Roo Code Roadmap May 5, 2025
SmartManoj pushed a commit to SmartManoj/Roo-Code that referenced this issue May 6, 2025
Co-authored-by: Cline Evaluation <cline@example.com>
@hannesrudolph hannesrudolph added the needs scoping Needs up-front scoping to be actionable label May 7, 2025
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