8000 Tags · Roenbaeck/tubeist · GitHub
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v1.0.5

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Fixes #60

Better consistency for what is logged with what debug level.

v1.0.4

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Performance improvements

Precalculating more, reusing the same buffer, and only changing arguments when appropriate.

v1.0.3

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Old hardware compatibility

The Metal optmizations introduced in 1.0.2 made styles and effects cause runtime crashes on old hardware. Apparently textures in argument buffers should not be writable, but they are on an iPhone 16, but not on an iPhone 12. Removing writable textures from the buffer makes it work again.

v1.0.2

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Fixes #55

Introduced a buffer, both ensuring non-blocking operation of assetWriter and that all produced fragments get written (in order).

v1.0.1

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Fixes #53

Adding "stops" to make it easier to reproduce a desired setting.

v1.0.0

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Fixes #46, #47

Really fixes 47 this time.

v0.9.9

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Fixes #27 #5

All rendering is now done in Metal, which makes it possible to do 4K at 100+ FPS with overlays, styles and effects.

v0.9.8

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Improved VHS style

v0.9.7

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Add preview layer in create

Adding the preview layer as a sublayer in `createPreviewLayer` instead of in `updateUIViewController`, which means I can remove the boolean check.

v0.9.5

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Add pixelate effect

Pixel size controllable with the strength slider
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