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VisualNovelEditor

Easily build visual novel JSON files.

Godot-based tool to create and manage dialogue data in JSON format.


Features

  • Add, edit, delete dialogue entries
  • Save/load from user://dialogue.json
  • JSON saved as a dictionary , not an array
  • Live preview of JSON in a RichTextLabel

Project Structure

/main/DialogueEditor.tscn      - Main editor
/ui/DialogueLineEditor.tscn    - Per-entry UI
dialogue.json                  - Auto-generated

Usage

  • Open DialogueEditor.tscn in Godot and run it
  • Use the buttons to add, edit, save, and load entries
  • Fields: ID, Speaker, Text, Next, Choices, Avatar, ItemRequired, ItemGive, Event

JSON Format

{
  "intro_001": {
    "ID": "intro_001",
    "Speaker": "",
    "Text": "",
    ...
  }
}
  • Saved as dictionary, sorted by ID suffix
  • Keys follow consistent order

Notes

  • File saved to %APPDATA%/Godot/app_userdata/YourProject/dialogue.json
  • Do not edit JSON manually unless needed
Field What to write / example
ID Unique identifier for this dialogue line, e.g."line_001"
Speaker Name of the character speaking, e.g."Alice"
Text The actual dialogue text shown to the player
Next The ID of the next line to go to if there’s no branching, e.g."line_002"or leave empty if end
Choices Branching options, format:Label1:ID1,Label2:ID2e.g.Yes:line_003,No:line_004
Avatar Path or name of speaker’s avatar image, e.g."res://avatars/alice.png"or "alice_avatar"
ItemRequired Item ID that player must have to see this line or to take a branch, e.g."keycard"or empty if no requirement
ItemGive Comma-separated item IDs given to player on this line, e.g."coin,sword"
Event String event key to emit on this line, e.g."unlock_door"or empty if none

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Create json files to easy visual novel

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