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An atlas version of Quale's Scroll o' Sprites; editable
Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component systems fun to work with and I couldn't find a general purpose one…
A collection of resources to aid in building rock-solid programs from scratch.
A collection of bubbles and utilities for bubbletea applications
Greedy meshing algorithm for voxel models
Cross platform GUI toolkit in Go inspired by Material Design
A curated collection of live-reloading / hot-reloading / watch-reloading tools for different languages and frameworks.
A minimal template for using the LÖVE game engine with Fennel and Neovim
Bookmarks in graphics, algorithms, low level programming, math, languages
Daxa is a convenient, simple and modern gpu abstraction built on vulkan
This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".
The most powerful open source SDK for the PS1 (as far as open source PS1 SDKs go). Not recommended for beginner use.
A curated list of awesome Go frameworks, libraries and software
Godot Engine – Multi-platform 2D and 3D game engine
python and pygame wasm for everyone ( packager + test server + simulator )
The beginning and end of Devilution - Diablo reverse engineered
Implementation of Dreambooth (https://arxiv.org/abs/2208.12242) with Stable Diffusion