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Monitoring & Control software for FlashForge printers
Generate Diffuse Textures on Meshes directly in Blender 3D with Stable Diffusion.
📦 Repomix is a powerful tool that packs your entire repository into a single, AI-friendly file. Perfect for when you need to feed your codebase to Large Language Models (LLMs) or other AI tools lik…
Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation" (CVPR'25 Spotlight).
🌸 A javascript plugin to Make it rain sakura petals using CSS animations and requestAnimationFrame (vanilla JS and improved version of jQuery-Sakura).
iherbak / OrcaSlicer
Forked from SoftFever/OrcaSlicerG-code generator for 3D printers (Bambu, Prusa, Voron, VzBot, RatRig, Creality, etc.)
A simple script I made for Unity to make sprite stacking easier!
Node-REDscape is a set of nodes, flows, and templates for monitoring and controlling escape room puzzle props using Node-RED
Running speech to text model (whisper.cpp) in Unity3d on your local machine.
TripoSR custom node for comfyui
AirLLM 70B inference with single 4GB GPU
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependen…
A Visual Novel demo made with the Godot game engine
Example how to implement a question & answer flow using semantic search with OpenAI - by using C# & Semantic Kernel
Translates .NET IL to unsuported .NET platforms and architectures. (Powered by Cecil)
Code for Paper: “Low-Resource” Text Classification: A Parameter-Free Classification Method with Compressors
Stable Diffusion in NCNN with c++, supported txt2img and img2img
This repository contains a pure C++ ONNX implementation of multiple offline AI models, such as StableDiffusion (1.5 and XL), ControlNet, Midas, HED and OpenPose.
Procedural zelda-like dungeon-design-generating library. (This project is very old, please don't judge present me by past me's code, thx. One day I will find time to update it.)
A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
Conditional diffusion model to generate MNIST. Minimal script. Based on 'Classifier-Free Diffusion Guidance'.
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
An unnecessarily tiny implementation of GPT-2 in NumPy.