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Releases: ReflectionHLE/ReflectionHLE

Sep 26, 2024 (v0.44.0)

26 Sep 17:56
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10th anniversary release.

If you're upgrading from a version preceding 0.40.0, please check
migration notes for v0.40.0. The project was renamed to "ReflectionHLE"
at the time, and as a side-effect, older settings and saved games
have to be manually migrated.

This might be an opportunity to mention Arno, the maintainer of CatacombGL,
who helped earlier with at least a few bug reports and additional feedbacks.

  • With emphasis on Wolfenstein 3D and derived games, proper support for
    modified game data is now present, almost 10 years after ReflectionHLE's
    initial release. That covers map packs and other modifications compatible
    with the original unmodified DOS executables.
    Directories with modified game data may either be selected from
    the launcher, or specified via command-line arguments, including "-mod".
    The command-line arguments are usable only if the launcher is skipped.
    For Spear of Destiny (including the mission packs), the .SOD file extension
    should be used for modified game data in order to be recognized, even if
    the base game's data uses a different extension (like .SD2 or .SD3).
    Modifications require compatible base game installations,
    even if originally made for shareware versions of Wolfenstein 3D.
    Further note that there might be incompatibilities with
    modified data (including map packs) reproducing behaviors
    dependent on the layout of a game's DOS exe.
  • Other games might lack the scope of compatible modifications as available
    for Wolfenstein 3D and derived, due to having much less (if any) mods
    changing just the game data, as well as resources related to the
    data (like map headers) being embedded in the DOS executables.
  • As a consequence of adding mod support, the hidden setting
    "manualgamevermode", originally introduced in November 2015, is now removed.
    It hadn't really been tested for years, either way.
  • Nuked OPL3 is now at git revision cfedb09efc03f1d7b5fc1f04dd449d77d8c49d50.
  • Fix updated location of Wolf3D/SOD game data (thanks Blzut3).
  • Some other changes to game data file access logics. Modified files are now
    allowed not just from any selected mod dir, but also from the directory used
    for writing files like saved games. Additionally, file integrity checks
    previously restricted to Spear of Destiny and its mission packs
    (due to possibly unknown file extensions, e.g., .SOD or .SD3)
    are used in general now, for unmodified game data.
  • Made compatible with Android 11 (API level 30)'s scoped storage.
    A different storage access permission is now requested on Android 11 and later.
    Technically speaking, a side-effect of this is allowing greater write access,
    even if ReflectionHLE has no need for it, but that's been a simple solution
    for now, at least for manually downloaded APK files.
  • Internally sort game installations by version id also after
    adding a new one from the launcher.
  • Split the launcher's game selection menu. Version is chosen after game now,
    with Wolfenstein 3D, Spear of Destiny and Super 3-D Noah's Ark falling under
    the category of a single "game".
  • Further split the launcher's command-line arguments for the games
    into a separate setting per game, as similarly done for mods.
  • Misc. minor textual edits in the launcher.
  • Use a version identifier based on the git hash for dev builds.
  • Disable mouse binds used for showing controller UI that lets the user select
    a scroll in Catacomb 3-D/Abyss, as well as the UI for selecting a function key.
    By design, the given implementation won't show such UI if touch input isn't
    in use and no compatible game controller is detected.
    This also exposed an unexpected sanity check failure in the code,
    occurring upon trying to show debug keys with the mouse while another
    kind of controller UI is supposed to appear but does not.
    The sanity check failure was fixed. On the other hand, as the usefulness
    of the mouse binds isn't currently clear, it was decided to disable them.
  • Other miscellaneous changes.

Oct 14, 2022 (v0.40.1)

14 Oct 08:38
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Pre-release

If you're upgrading from a version preceding 0.40.0, please check
migration notes for v0.40.0. The project was renamed to "ReflectionHLE"
at the time, and as a side-effect, older settings and saved games
have to be manually migrated.

  • Add a toggle for showing/hiding the ENDOOM screen on exit,
    currently identified in the launcher as "Wait for input on exit".
    Regardless of the toggle, it'll still appear in case of a nonzero exit code.
    Other screens specific to shareware versions of certain games might
    further keep appearing, or introduce their own delays.
  • Updated search paths for Wolfenstein 3D and Spear of Destiny game data.
  • Keyboard overrides don't fully replace the original uses of the keys
    as of this version. For instance, if the launcher is used to select
    the key W for moving forward in Catacomb 3-D, it can still be used
    as a part of debug keys for warping to another level.
    On the other hand, the familiar functionality of the key otherwise used
    for the same in-game action will be disabled. To clarify for the example
    of moving forward, the key generally used for this purpose from
    Catacomb 3-D's own control panel (the Up arrow by default)
    will not actually be used for moving forward.
    Note that mouse button overrides are still full overrides and there's
    no change in behaviors as describe above.
  • Miscellaneous internal changes related to user input, related in part to
    keyboard overrides. One example is a bug fix, where pressing on a key
    moving Keen left, followed by another key moving Keen right, and then
    releasing one of the keys, would make Keen stop moving altogether.
    Also, as of this version, the analog motion is explicitly reserved for analog
    controller axes; novert impacts these, as well as ordinary mouse movement.
  • Use more locks for the audio mixer. This particularly
    helped resolving unexpected slowdowns in Android builds
    with BE_ST_MANAGE_INT_CALLS_SEPARATELY_FROM_AUDIO=1,
    during playback of digitized sounds in Wolf3D.
  • BE_ST_MANAGE_INT_CALLS_SEPARATELY_FROM_AUDIO=1 is used for Android again.
  • Other updates related to Android builds.
  • Made a few changes removing dependencies on libgcc and C++ libraries
    as long as we don't actually need any of them.
  • Other miscellaneous edits.

Dec 31, 2021 (v0.40.0) - ReflectionHLE

30 Dec 23:34
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Pre-release

The project is renamed "ReflectionHLE" as of this version.
As a side-effect, users of earlier Reflection Keen versions will have to
manually migrate older settings and saved games. See paths given below.

Windows: %APPDATA%\reflection-keen => %APPDATA%\reflectionhle

macOS: ~/Library/Application Support/reflection-keen
=> ~/Library/Application Support/reflectionhle

Linux - two paths (assuming $XDG_CONFIG_HOME and $XDG_DATA_HOME aren't set):
~/.config/reflection-keen => ~/.config/reflectionhle
~/.local/share/reflection-keen => ~/.local/share/reflectionhle

  • The project was renamed from "Reflection Keen" to "ReflectionHLE".
  • A single executable can now be used for running the supported games.
    It is identified as "ReflectionHLE".
  • Due to using one exe, the application icon had its game identifiers removed.
  • Additionally, the cfg file was split, with game-specific settings residing
    in their own separate cfg files. Some cfg key and value names were further
    renamed. Code was added for automatic migration of these from v0.33.1, but
    this does not cover the directories which store the cfg files and saved games.
  • The command-line options -skipintro and -showslides were removed. Instead,
    you can show the intro or slides with sub-gamever selection via -gamever.
  • Added the command-line option -listgamevers. It can be used for listing
    supported game versions, instead of -?, which doesn't do so anymore.
  • There's now experimental support for keyboard and mouse button overrides,
    applying to in-game actions during gameplay.
  • Note that these take a higher priority than in-game settings for the
    same keys. They also have a higher priority than hardcoded behaviors of them.
    For instance, it might be impossible to use a cheat code. You can still
    use a cheat code via the on-screen debug keys, though.
  • The on-screen keyboard with debug keys can now be displayed even
    if there's no use of touch input or any game controller.
  • Revert the impact of changes from v0.33.0 to the way controller buttons
    get mapped under the modern controller scheme. Instead of mapping to the
    default settings of a game, mapping is now done to the matching actions.
    For instance, in Keen Dreams, you can map a button to Jump instead
    of Ctrl (the default key for jumping in the original releases).
    This is still done in a different manner from versions preceding 0.33.0,
    as it's now less tied to the original games' keyboard settings.
  • As a side-effect, there are changes to the impacts of the analog motion
    toggles, even while using a D-pad. Additionally, the novert toggle should
    also impact vertical motion from a game controller or touch input.
  • Catacomb Abyss: Ensure it's possible to scroll through HELP.TXT using a game
    controller or touch input, even if movement keys were changed in config.abs.
  • General restructuring of the launcher's menus, following the support for
    multiple games from a single exe and the addition of key/button overrides.
  • Android builds are now possible again, albeit without audio resampling.
    Generally speaking, these builds should be considered less supported.
  • For technical reasons, sound output is done somewhat differently on Android.
    There may still be problems with audio, including delays.
  • Improvements to timing of sound playback during the intermission screen
    in Wolfenstein 3D, Spear of Destiny and Super 3-D Noah's Ark. This
    might be more noticeable while VSync is toggled on.
  • Launcher control bindings for Wolfenstein 3D and Super 3-D Noah's Ark:
    The weapons/feeders are now referred to by their numbers,
    instead of game-specific descriptions.
  • Emulation of mouse motion via game controllers was made
    less frame rate dependent.
  • Fix a typo impacting startup of Catacomb Apocalypse's hint book. The offset
    of a textual screen as present in the original exe was wrong. The bug was
    introduced during a refactor after the release of v0.30.1.
    This screen is actually used just in the electronic catalog of the supported
    shareware version of Catacomb Abyss, upon trying to print the catalog.
  • Catacombs, Wolf3D: Fix building in case "char" is an unsigned type.
  • Additional miscellaneous refactors, edits and fixes.

Aug 24 2021 (v0.33.1: Loud Edition)

24 Aug 20:52
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  • Identified as "Loud Edition" in-game, since changes related to audio mixing
    increased the default sound volumes, at least outside of the PC Speaker.
  • Nuked OPL3 is now at git revision bb5c8d08a85779c42b75c79d7b84f365a1b93b66.
  • Introduce slider UI for a few launcher settings.
  • Add a new Sound Blaster emulation option, currently relevant just for Wolf3D.
    Use SB for mono output, and SB Pro or SB 16 for stereo panning of
    digitized sounds. Note that it's more significant after choosing SB 16.
  • Volumes for SB stereo panning, and internally also for OPL emulation
    with relation to the SB Pro/16, are based on tables of dB values
    posted here by James-F: https://www.vogons.org/viewtopic.php?t=54269
  • Add user-accessible per-device volume controls, independent of what was
    described earlier (e.g., Wolf3D's stereo panning). Note that these volumes
    are configurable per-device.
  • In particular, you cannot separate the OPL (AdLib) volumes
    of music and sound effects in Catacomb 3-D or Wolfenstein 3D.
  • Also, before playing Keen Dreams using the data from the 2015 port,
    you should use the digitized sound volume slider. Reason is that
    the sound effects were re-recorded into digitized forms.
  • Balance the default PC Speaker volume, following the changes.
  • Fix a sound mixing bug. Previously, the more sound sources were added to
    the mixer, the quieter each of them would be in the mixed output. Instead
    of taking the average of the sources, take the sum and clamp the result.
  • Other miscellaneous changes.

Aug 02 2021 (v0.33.0)

02 Aug 20:04
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  • Additional restructurings of game-agnostic code.
  • Nuked OPL3 is updated to the last revision.
  • Keen Dreams: Try to fix memory allocation problems
    while using the data from the 2015 port.
  • Keen Dreams, 3D Catacombs: For an uncached map, if the map header offset
    being read is nonnegative but smaller than 8, just quit with an appropriate
    error message. This fixes behaviors which greatly depend on the memory layout,
    including a possible hang.
  • Catacomb Abyss: Make it possible to warp to map 19, at least in general.
    Also fix crashes upon attempts to load map 20 or 21 by
    outputting a new error message.
  • 3D Catacombs, Wolfenstein 3D: Add a "novert" toggle, letting the user
    limit in-game mouse movements for turning/moving left and right.
  • Wolfenstein 3D: Add a "lowfps" toggle, used for explicitly lowering the
    frame rate. The purpose of this is controlling, to an extent, how far can
    pushwalls move. Reason is, they were intended to move for 2 tiles, but
    it turned out that they could move for 3 tiles as computers were
    becoming faster. The Fake Hitler's fireballs also turned out
    to move slower while the frame rate was higher.
  • Wolfenstein 3D: Emulate, to an extent, the consequences of a
    buffer overflow that follows a press on a pushwall while it's moving.
    This is basically a Vanilla Bug, in which such walls are operated as if
    they were doors, and unintentional changes to static objects may occur.
  • Wolfenstein 3D: Upon trying to load a non-existent level
    (say, in the March 1992 prototype), just report that the map isn't 64*64.
    This is mostly similar to the outputs of the original executables,
    while skipping potential undefined behaviors.
  • Wolfenstein 3D: Fix menu navigation with the mouse while using a window.
  • Change the way controller buttons get mapped under
    the modern controller scheme. Basically, rather than parsing
    the game's own configuration of keys and then using it as a base
    for the mappings, just use the game's default bindings internally.
    For instance, if a button was previously configured to be mapped
    to "Jump" in Keen Dreams, it'll now map to the Ctrl key instead.
  • Note that such buttons may internally get mapped to mouse buttons
    instead of keyboard keys, in case "Motion emulation mode" is set to
    "Mouse". The behaviors should remain unmodified in such a case.
  • Further note that the above-mentioned changes impact
    touch input, albeit the UI remains as-is.
  • Amend controller usability fix from v0.32.1 to work better
    when the setting "Motion Emulation Mode" is set to "Mouse".
  • Add REFKEEN-NOTES.txt files to the source tree, describing technical changes
    from the original versions of games, including cases in which such changes
    exist for the purpose of emulating vanilla bugs. The information was
    collected by looking for mentions of the word REFKEEN in the sources.
  • Other miscellaneous fixes.

Jun 06 2021 (v0.32.1)

06 Jun 18:47
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Jun 06 2021 (v0.32.1) Pre-release
Pre-release
  • Redistributable application bundles can now be built for macOS with CMake.
    (Thanks to Blzut3 for this addition.)
  • Fix a possible crash, reproduced while binding an in-game action
    to a controller button in the launcher with SDL 2.0.14 (thanks chungy).
    This was a side-effect of an increase of SDL_CONTROLLER_BUTTON_MAX's value.
  • More generally, mentions of enumerated controller buttons and axes
    from SDL2 were replaced with equivalents defined in be_st.h. A few
    related range checks were further added.
  • The Xbox Elite controller's paddles can now be used as an additional
    alternative to buttons, in case SDL 2.0.14 or compatible is used.
  • Fix a significant usability problem with game controllers. When an
    axis' value changes sign, a proper "release" notification should now
    be sent for the original sign. Previously, the user could unexpectedly
    get stuck in a specific state, like a continuously rotating protagonist.

Dec 25 2020 (v0.32.0)

25 Dec 09:06
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Dec 25 2020 (v0.32.0) Pre-release
Pre-release
  • KDreams, Catacombs (and Wolf3D): Make it possible
    to bind actions to a game controller's D-pad.
  • Wolf3D: Support game controllers, in a similar manner to
    what's already been covered for Keen Dreams and the Catacombs.
    Further add mappings for touch input.
  • Wolf3D: Support stereo panning. This might not be fully accurate,
    but hopefully, it's not that far.
  • Wolf3D: Support saved games. They should be read and written using the same
    formats as the original DOS versions. This may currently be buggy by nature.
  • SD_TimeCountWaitFromSrc/SD_TimeCountWaitForDest timing fix, applying to
    all games, but especially noticeable while playing back demos in Wolf3D.
  • Add support for Spear of Destiny FormGen version 1.0, as well as the
    variation of FormGen version 1.4 which is actually identified as "V1.4"
    in-game. Currently, the one mistakenly identified as "V1.0" won't be detected.
    The mission packs' data still needs to be the same as in the
    Activision version, thus e.g., including the UAC logs.
  • When game installations are shown in the launcher, don't print their
    locations for now. This might become more useful later, in case it will
    be possible to choose any of multiple game installations which otherwise
    match the same version (e.g., due to somewhat differing game data).
    It shouldn't matter as much for now.
  • A change that may potentially break saved games made
    with older versions of the KDreams and Catacombs ports:
    The macros COMPAT_OBJ_CONVERT_OBJ_PTR_TO_DOS_PTR and
    COMPAT_OBJ_CONVERT_DOS_PTR_TO_OBJ_PTR were fixed. The original sizes
    of the object structs, as present in the DOS executables from the 90s,
    are now used, instead of sizeof(objtype) from the source po 8000 rts.
  • Other misc. fixes and modifications. Thanks to Blzut3 for
    assistance with a subset of the changes in this version.

Oct 16 2020 (v0.31.0)

15 Oct 23:14
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Oct 16 2020 (v0.31.0) Pre-release
Pre-release
  • Support more than one possible filename for game data and EXE names.
    Following this, a file named "NOAH3D.EXE" can now be identified as
    a part of Super 3-D Noah's Ark, in addition to "NOAH3DOS.EXE".
    This refers just to the matching DOS executable.
    File integrity check is done using the size and crc32.
  • Additionally, again thanks to the above, support for the
    Spear of Destiny Mission Packs is now in. Reason it's related
    is that the file extension of the mission-specific game data can vary,
    depending on the game installation being in use and its current state.
    For all missions (including the original), .SOD and .SD4 are valid
    file extensions. Other allowed extensions: .SD1 for the base game,
    .SD2 for mission 2 and .SD3 for mission 3.
  • Note that as a side-effect, data integrity checks are now done for all
    game data (graphics, maps, sounds) read from the Wolfenstein 3D codebase.
    In addition to earlier uses of it, the hidden "manualgamevergame" setting
    can now be used to disable this, albeit this might make it impossible
    to properly start Super 3-D Noah's Ark or any of the Spear of Destiny
    missions, depending on the filenames.
  • Add support for more versions of Wolfenstein 3D, again by using code from
    gamesrc-ver-recreation. This covers Apogee 6-episodes versions 1.1, 1.2 and
    1.4, two GT Interactive releases, an id Software release, Apogee 3-episodes
    versions 1.2 and 1.4, an Imagineer version and the March '92 prototype.
    (Thanks to the wolf3denginepatches repository and Chris for assistance.)
  • Add detection of Wolfenstein 3D as it used to be offered via the
    last incarnation of 3drealms.com, either on its own or as a part
    of the 3D Realms Anthology. (Thanks Lunick.)
  • Add detection of Wolfenstein 3D, Spear of Destiny and Super 3-D Noah's Ark
    as currently available from GOG.com. (Thanks WayneCa and chungy.)
  • Improve detection of game installations which is done by inspecting
    the Windows Registry. Basically, this is now done by attempting to
    inspect data for 32-bit and 64-bit applications altogether, while
    additionally still trying to get data with SHGetValue as usual.
  • Wolf3D: The UPLOAD macro was replaced with an UPLOAD variable.
  • Internally rename the wl1ap12 namespace to wl6ap11, and do the same with
    other mentions of such strings. Most noticeable impact is probably
    that when separate Wolf3D EXEs are build, reflection-wl6ap11 is
    created instead of reflection-wl6ap12.
  • Typo fix: Do show "Wolfenstein 3D Shareware v1.4 (Local)" when referring
    to shareware v1.4, instead of mistakenly mentioning v1.2 in the string.
  • Use a bit shorter descriptions for certain Wolfenstein 3D and
    Spear of Destiny versions, so they can fit as launcher titles
    (BE_Launcher_Handler_SupportedGameVersionSelection).
  • Add high level XMS and EMS implementations, use them in Wolf3D's
    Page Manager, and also remove the REFKEEN_SIMPLIFIED/NOEMS/NOXMS
    implementations from Wolf3D. (Thanks Blzut3.)
  • Wolf3D: Following the removal of the REFKEEN_SIMPLIFIED-specific code
    from id_pm.c, pointers can now be appropriately converted in ShapeTest.
  • A small fix for using page up/down in the launcher while
    none of the menu items can be selected.
  • A couple of fixes for bugs introduced after the audio mixer refactoring,
    specific to runs without the audio subsystem.
  • Separate more audio and timing related code into more files, while reducing
    direct references to SDL (albeit it's still used in the same manner).
  • Generally, continue splitting the contents of be_cross_fs.c and
    making other restructurings and differing changes related to this code.
  • Wolf3D: Fix a possible buffer overflow in US_CheckParm, reproduced by
    passing an argument with no alphabetical character. A good example is
    the second argument in the following arguments string: "-tedlevel 1".
  • Make the codebase more usable with Visual Studio.
  • Launcher: Add a missing comment about the impact of the
    scale type setting on the border porches.
  • Bug fix: Conditionally hide or show the mouse cursor after
    toggling fullscreen, depending on game-specific setups.
  • Fix an instance in which the in-game contents don't get
    appropriately resized after toggling fullscreen.
  • Wolf3D: Make the mouse cursor usable while the game
    is paused, if a fullscreen isn't used.
  • Other misc. fixes/changes.

Sep 28 2020 (v0.30.1)

27 Sep 22:26
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Sep 28 2020 (v0.30.1) Pre-release
Pre-release
  • Don't show controller settings specific to the Catacombs for Wolf3D.
  • When letting the user choose a root drive on Windows for locating
    game data, append a backslash. For instance, use "C:\" instead of "C:".
    Otherwise, the wrong locations may get accessed with _topendir.
  • Fix dir resource leak in BEL_Cross_DirSelection_PrepareDirsAndGetNames.
  • Wolf3D: Fix the occurrence of a stale menu item in the
    main menu for the GOODTIMES and SPEAR versions.
  • Improve the scrolling in the launcher a little bit,
    mostly while pressing on up/down.

Sep 26 2020 (v0.30.0)

26 Sep 21:04
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Sep 26 2020 (v0.30.0) Pre-release
Pre-release
  • 6-years anniversary release.
  • Initial support for Wolfenstein 3D, Spear of Destiny
    (minus the mission packs) and Super 3-D Noah's Ark (DOS version).
    For Wolfenstein 3D, this covers all known shareware Apogee versions
    which allow cheating, as well as 6-episodes Activision version 1.4.
    For Spear of Destiny, this covers FormGen demo version 1.0 and
    Activision version 1.4. For Super 3-D Noah's Ark, this covers
    the one known version.
  • Note that for technical reasons, the Spear of Destiny mission packs
    cannot be loaded as-is.
  • Additionally, Super 3-D Noah's Ark can only be loaded if the original
    EXE for DOS is found and named "noah3dos.exe". That's because this is
    the way it's currently offered from Steam, and right now, there's no
    good way of supporting detection of the same data with another file name.
  • Currently unsupported in all games from the modified Wolfenstein 3D codebase:
    Game saving/loading, modern game controller scheme, probably more.
  • The rate of palette updates in Wolfenstein 3D is at least somewhat imprecise.
  • VSync was changed to be disabled by default for now. There are other
    potential problems with timing in Wolfenstein 3D, which might partially
    be related to instances in which the game tries to render more often
    than the host display's refresh rate.
  • It is now possible to make a single exe that can be used for starting any
    of the supported Catacomb titles. It is identified as "Reflection Catacomb".
    This requires building the code as C++, since it makes use of namespacing.
  • The exact same method can be used for building a single exe covering
    all currently supported versions of Wolfenstein 3D, Spear of Destiny
    and Super 3-D Noah's Ark. This exe is identified
    as "Reflection Wolfenstein 3D".
  • Template instantiations of reads and writes are now done
    from the game-specific code, so be_cross_fs.c doesn't need
    to include kd_def.h/c3_def.h/def.h.
  • Game definition structs were moved to separate headers.
  • 256-colors VGA graphics can now be drawn for Wolfenstein 3D.
    This was done with a subset of the existing EGA drawing routines as a base.
  • The overscan border is now shown only if aspect correction is toggled on.
    An original goal of the aspect correction toggle was to make the source ports
    more usable with displays that have a greater risk of screen burn-in.
  • Refactor the audio mixing code, so PC Speaker, AdLib / OPL and
    digitized sounds can be concurrently played back in Wolfenstein 3D.
    There's now a single audio mixer callback which can obtain data
    from multiple sound sources, resample the inputs to the output
    sampling rate and then mix them after resampling.
  • Use a pre-calculated sintable array for the Catacombs, as well as
    Wolfenstein 3D. It is present in a newly added fixed_sintable.c file.
    This fixes possible rendering errors, as well as errors related to gameplay.
    The source of the problem (as checked with one of the Catacombs)
    was that sintable[90] could be set to 0x10000, while it was
    rather set to 0xFFFF with the original executables.
  • Switch to Nuked OPL3 for OPL emulation.
  • Make it possible to toggle fullscreen via a key combo. This combo should
    generally be Alt+Enter. While untested, Command+Enter should be used on macOS.
  • Revert to updating ticks (e.g., the games' TimeCount variables) from the
    main thread instead of the SDL audio callback thread, albeit with the
    code in general still being closer to the later revisions.
  • Migrate to CMake for building the executables.
  • Other varying fixes and modifications.
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