This is a voxel game engine inspired by Minecraft, featuring an infinite and interactive world.
The terrain and vegetation are generated using a Perlin Noise library, and they are divided into chunks.
Controls:
- WASD for moving around
- Mouse for moving camera around
- Button Q for going up
- Button E for going down
- Button X for breaking a block
- 1, 2, 3, ... (their IDs) for selecting a block
- Button P for placing the selected block