8000 GitHub - RTMecha/EventsCore: Adds a ton of new post processing effects to use in Project Arrhythmia levels!
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This repository was archived by the owner on Jun 12, 2024. It is now read-only.

RTMecha/EventsCore

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EventsCore

Adds a ton of new post processing effects to use in Project Arrhythmia levels!

The new events list goes like this:

  • Move (X, Y)
  • Zoom
  • Rotate
  • Shake (Intensity, X, Y)
  • Theme
  • Chromatic
  • Bloom (Intensity, Diffusion, Threshold, Anamorphic Ratio, Color)
  • Vignette (Intensity, Smoothness, Rounded, Roundness, Center X, Center Y, Color)
  • Lens (Intensity, Center X, Center Y, Intensity X, Intensity Y, Scale)
  • Grain (intensity, Size, Colored)
  • ColorGrading (HueShift, Contrast, Gamma X, Gamma Y, Gamma Z, Gamma W (Gamma not in editor yet), Saturation, Temperature, Tint)
  • Ripples (Strength, Speed, Distance, Height, Width)
  • RadialBlur (Intensity, Iterations)
  • ColorSplit (Offset)
  • Camera Offset (X, Y)
  • Gradient (Intensity, Rotation, Color Top, Color Bottom, Mode)
  • DoubleVision (Intensity)
  • ScanLines (Intensity, Amount, Speed)
  • Blur (Amount, Iterations)
  • Pixelize (Amount)
  • BG (Color)
  • Invert (Amount)
  • Timeline (Active, Position X, Position Y, Scale X, Scale Y, Rotation, Color)
  • Player (Active, Moveable, Velocity, Rotation)
  • Follow Player (Active, Move, Rotate, Sharpness, Offset, Limit Left, Limit 544E Right, Limit Up, Limit Down, Limit Anchor)
  • Music (Pitch, Volume)
  • Glitch (Not implemented due to shader importing not working properly)
  • Misc (Not implemented)

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Adds a ton of new post processing effects to use in Project Arrhythmia levels!

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