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3D light simulation with point lights in OpenGL using textures.

This work is a part of a university project implemented for the preliminary thesis project.

Prerequisites

In order to run the application you'll need the following libraries and compiler:
For DEBIAN

sudo apt-get install libglfw3 libglfw3-dev g++

For MANJARO

sudo pacman -S g++ glfw-x11

And to compile and run the program

g++ main.cpp -std=c++17 -lstdc++fs -lGL -lglfw && ./a.out

Controls

  • WSAD moving around.
  • LShift sprint.
  • MouseWheel zooming and unzooming.
  • PageUP/PageDown change the height of the light sources.
  • Home disco on/off.
  • L turns on/off PolygonMode.

Showcase

gif

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