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Breda University of Applied Sciences
- Netherlands
- pitergroot.nl
- @pitergroot
Highlights
- Pro
Stars
A pure C raylib backend for the immediate mode gui Dear ImGui, on top of cimgui
A small minecraft BTA mod that adds a vent block for mob/item transportation.
A small minecraft QoL mod for inventory management.
Falling sand simulation engine made with Raylib (WIP)
A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
A collection of interesting libraries/tools for Monogame based game projects
Quick 2D game development tutorials using MonoGame.
MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.
Gemini is an IDE framework similar in concept to the Visual Studio Shell. It uses AvalonDock and has an MVVM architecture based on Caliburn Micro.
Code design patterns in Godot and in GDScript. State machines and the likes.
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
Basic script that allows you to interpolate a camera between two transforms in Editor time.
A falling sand simulation I made with the Unity game engine. [GAMEJAM CODE]