Tags: Pinkthoth/openra-swp
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0.032 Infantry: -Decreased the cost of Gatling Gunner from 275$ to 250$. -Increased Flamethrower cost from 275$ to 300$. -Dog vision decreased from 6c512 to 5c512. -Added a ranged GPS effect to dogs for infantry with 10c0 range. -Decreased Flamer spread to 0c216 from 0c341 -Increased Flamer falloff to 100,65,30,10 from 100,37,14,5,0 -Increased Stormtrooper damage vs none armour to 65 from 50, vs light armour to 55 from 45, vs medium armour to 40 from 35 -Decreased Mortar Crew spread to 0c206 from 0c512 -Increased Mortar Crew falloff to 150, 120, 65, 50, 20, 10 from 140, 100, 55, 40, 20, 5 Vehicles -Harvester carrying capacity increased from 20 to 30. -Harvester BaleLoadDelay decreased from 12 to 10. -New model for Mobile Flak. -New model for Marauder. -New model for Puma. -Decreased Czar vision from 9c0 to 6c0. -Added Mobile Array as Britain's special vehicle. -Increased Katyusha falloff from 180, 110, 75, 50, 15, 5, 0 to 220, 170, 150, 100, 50 -Decreased Katyusha damage vs none armour to 85 from 90. -Increased Marauder damage from 1000 to 1300. -Decreased Marauder reload delay from 175 to 155. -Decre 8000 ased V2 Missile Launcher falloff to 1000, 220, 170, 110, 40 from 1000, 190, 170, 130, 50, 18, 7, 0. -Decreased Waste Tanker falloff to 180, 150, 130, 100, 50, 25 from 200, 100, 150, 100, 50, 25, 10, 5. -Decreased Waste Tanker damage from 2000 to 1800. Aircraft -Increased Hind falloff damage from 250, 200, 150, 80, 60, 15, 5, 0 to 325, 200, 150, 80, 60 -Removed Harrier as Britain's special aircraft. -Decreased Iblis damage vs. none armour from 125 to 90 and vs light armour from 150 to 100 and vs concrete armour from 180 to 100. -Decreased Zeppelin ammo pool from 10 to 8. -Increased Comet damage vs medium armour to 35 from 25 and vs heavy armour to 15 from 10. -Increased Thunderbolt damage vs heavy armour to 50 from 40, vs medium armour to 60 from 50, vs concrete armour to 20 from 15. -Increased Garud Heavy Fighter speed to 150 from 140. -New model for Sturmvogel. -New icon for Sturmvogel. -New model for MIG. -New icon for MIG. -Sturmvogel renamed Stormbird. -Saucer can no longer descent to slice nearby units. -Saucer can now disable buildings by attacking them straight from the top. -Garud Heavy Fighter speed increased to 125 from 115. -Longbow speed decreased from 149. -Gebard speed decreased to 112 from 130. -Teuton speed decreased to 95 from 112. -Halo speed decreased to 100 from 128. -Albatross speed decreased to 90 from 112 -Chinook speed decreased to 100 from 128. Bug fixes -Grenadiers now appear in the build menu after Engineers. -Fixed Forward Command and MI6 Command Post not building Militias and Spies respectively. -Fixed Ore Refinery's footprint. -Fixed Ukraine not having a support power. -Fixed Service Depot decoration bounds. -Fixed Advanced Powerplant, Construction Yard, Ore Refinery, Fake Advanced Powerplant, Fake Construction Yard and Fake Tech Center hit shapes. -Fixed Middle East civilian buildings having a vision of 10c0 instead of 5c0. -Fixed desert tileset buildings not spawning rubbles. -Fixed civilian building garrisoned flag offsets. -Fixed Belarus flag having a crescent and sicle instead of hammer and sicle. -Fixed hover type locomotor being able to crush walls and infantry. Features -Reordered support powers so that the most powerful support powers appear at the top.
0.019-pre-release Infantry -Increased Cavalry range from 5c512 to 6c0 -Increased Waste Warrior and Waste Tanker weapon damage vs none armour increased from 30 to 60. -Increased Waste Warrior and Waste Tanker weapon damage vs. heavy armour from 5 to 15, vs medium armour from 15 to 25 and vs light armour from 25 to 35. -Gatling Gunner no longer needs to wait for a while for it's weapon to start firing. -Increased Gatling Gunner weapon damage vs none armour to 75 from 70, vs light armour to 30 from 25, vs medium armour to 22 from 15 vs heavy armour to 17 from 15 vs wood armour to 20 from 15 and vs concrete armour to 17 from 15. -Decreased Stormtrooper cost to 350 from 400. -Decreased Officer experience gain from 22 to 15. -Iron Man is no longer crushable. -Iron Man can be supercharged, giving it's melee attack a chain lightning effect. Support powers -Artillery Barrage falls straight down to prevent shells from not entering the map when using the power close to the eastern border of the map. Aircraft -Increased Thunderbolt damage vs heavy armour to 40 from 30. -Increased Yak speed to 160 from 140. -Increased Messerschmitt speed to 155 from 130. -Increased Spitfire speed to 165 from 150. -Increased MIG speed to 195 from 165. -Increased Sturmvogel speed to 200 from 170. -Increased Dive Bomber speed to 145 from 130. -Increased Tactical Bomber speed to 120 from 110. -Increased Hospitaller speed to 200 from 160. -Increased Thunderbolt speed to 180 from 160 -Increased Harrier speed to 190 from 165. -Increased Aguila speed to 140 from 115. -Dive Bomber now flies 20% slower from 4 seconds after dropping a load. -Increased Aguila weapon damage vs. none armour to 160 from 100. -Increased Iblis weapon damage vs none armour from 50 to 125 -Increased Iblis weapon damage by to 3000 from 1500. -Decreased Iblis weapon damage vs wood armour from 250 to 125 and vs medium armour from 70 to 60 -Increased Iblis weapon falloff from Falloff: 110, 85, 60, 30, 10 to Falloff: 110, 95, 85, 60, 30, 10 Vehicles -Caballero now displays a detection circle if a spy is inside, giving 7c0 vision and 7c0 detection of stealthed units -Caballero now displays AA range circle when Legionaire or Flak Trooper is inside. -Caballero's weapons now reload 10% faster and do 5% more damage than the infantry's weapon that is inside it does. -Caballero has proper weaponry when a Legionaire is inside. -Caballero has proper weaponry when a Desolator is inside. -Caballero price decreased to 500$ from 600$. -Warthog weapon range increased to 6c0 from 5c0. -Warthog weapon damage vs none armour increased to 80 from 75, vs wood armour to 15 from 10, vs light armour to 40 from 30, vs medium armour to 30 from 20, vs heavy armour to 15 from 10. -Recon Bike speed increased from 160 to 175. -Armoured Car speed increased from 115 to 130. -Puma speed increased from 110 to 125. -Puma damage vs heavy armour increased from 48 to 55. -Transport Truck speed increased from 130 to 135. -Transport Truck price decreased from 400 to 350. -Mobile Flak speed increased from 120 to 125. -Tankette speed increased from 113 to 115. -Bronetransporter speed increased from 110 to 120. -Marauder speed increased from 115 to 125. -Caballero speed increased from 110 to 120. -Ranger speed increased from 135 to 145. -Warthog speed increased from 100 to 120. -Squire speed increased from 110 to 120. -Squire weapon damage vs heavy armour increased from 33 to 50. -Kitsune speed increased from 100 to 110. -Beelte speed increased from 95 to 105. -Sapper speed decreased from 80 to 65. -Rai 8000 der speed increased from 130 to 135 -Gatling Car speed increased from 110 to 125. -Crusader speed increased from 75 to 85. -Cossack speed increased from 66 to 77. -Tiger speed increased from 60 to 70. -Ronin speed increased from 75 to 90. -Arc Thrower speed increased from 65 to 70. -Paladin damage vs heavy armour increased from 165 to 170 -Paladin damage vs concrete armour decreased from 70 to 60, and vs wood armour from 75 to 65. -Refractor Cannon reload time decresed from to 130 from 150. -Bronetransporter price decreased from 775 to 750. -Bronetransporter damage increased vs medium armour from 55 to 65, and vs light armour from 95 to 105 -Waste Tanker reload time increased to 75 from 50. Bug fixes -Light Machine Gunner now properly prones units in a 2c0 radius, even though it deals no damage against all of the infantry. -Flak Trooper has a range circle for the AA weapon. -All fake buildings are infiltrable and reveal the "FAKE" decoration. -Testudo leaves a husk. Features -Changed experience levels to 100,200,30,400,500,600,700 from 200,400,600,800,1200,1600,2000. Economy -Harvester bale unload delay decreased to 1 from 2. -Ore spawn interval increased to 75 from 65. -Maximum Ore density increased from 14 to 10, and maximum Gems density increased to 3 from 4. Graphics and sounds -Caballero with a Gatling Gunner inside uses Gatling Car turret. -Caballero with Night Witch inside has Testudo turret. -Aguila has two contrails and two damaged smoke trails. -Changed Light Machine Gunner sound effect. -Light Machine Gunner firing animation stops correctly now.
0.0185-pre-release Unit balance -Decreased Black Hawk damage vs. medium armour from 50 to 25 and heavy armour from 22 to 10. -Decreased Aguila damage vs. heavy armour from 25 to 15. Buildings -Helipad and Airfield cost increased from 700$ to 900$. -Ore Refinery cost decreased to 1400$ from 1500$, custom sell value set to 300$. -Powerplant price decreased from 500$ to 400$. -Advanced Powerplant price decreased from 850 to 650$. -Grand Cannon armour type changed from heavy to concrete. -Grand Cannon health increased from 60 000 to 80 000. -Decreased War Factory cost by to 1700$ from 1800$. -Decreased Refractor Tower range to 7c0 from 7c512. -Decreased Refractor Tower reload delay to 120 from 200. -Increased Refractor Tower damage vs. concrete armour to 50 from 30 and vs. wood armour to 60 from 50. Infantry -Increased AA Gun Crew range to 10c0 from 9c0. -Increased AA Gun Crew damage to 1100 from 1000. -Increased Legionaire AA missile range to 7c0 from 5c0. -Increased Legionaire's AA missile's range limit to 10c0 from 5c0. -Decreased Light Machine Gunner splash damage from 650 to 325. -Increased Ligth Machine Gunner's central hit damage from 150 to 300. -Increased Light Machine Gunner central hit weapon inaccuracy from 0c0 to 0c124 -Decreased Light Machine gunner splash damage vs. wood armour to 5 from 15, vs light armour to 15 from 25, vs medium armour to 5 from 15, vs heavy armour to 2 from 10 and vs concrete armour to 5 from 10. -Decreased Light Machine gunner central hit weapon damage vs. wood armour to 5 from 15, vs light armour to 15 from 25, vs medium armour to 5 from 15, vs heavy armour to 2 from 10 and vs concrete armour to 5 from 10. -Increased Light Machine Gunner's weapon damage vs none armour to 55 from 30. Vehicles -Flame Tank weapon damage vs light armour set to 50 from 60, vs. medium armour set to 30 from 40 and vs. heavy armour set to 10 from 25, and vs wood armour from 50 to 25, and vs concrete armour to 15 from 35 -Decreased Mobile Sam reload time from 50 to 10. -Changed Mobile SAM armour type from ligth to medium. -Increased Mobile SAM health from 18 000 to 20 000. -Decreased Mobile SAM ammo reload time from 80 to 50. -Increased Mobile SAM range from 7c512 to 8c512. -Increased Mobile SAM speed from 72 to 80. -Increased Ronin AA missiles range to 8c0 from 5c0. -Mobile SAM is now buildable with both Radar Dome and Arms Depot. -Decreased Ranger and Bobcat damage vs none armour from 100 to 95. -Increased Ranger and Bobcat damage's delay from 2 to 3, 4 to 6 and 6 to 9. -Increased Beetle's AA missile's range to 8c0 from 5c0. -Increased Beetle's missile's maximun range to 10c0 from 5c0. -Increased Arc Thrower damage vs wood armour from 30 to 40, and concrete armour from 20 to 30. -Increased Ifrit damage vs. wood armour from 80 to 100, and vs concrete armour to 40 from 25. -Traktor increases the reload speed of the target unit by 200%. -Maglev Tank no longer needs to face a certain way before assuming levitating state. Air units -Decreased Hind weapon damage vs heavy armour from 55 to 20, vs medium armour from 65 to 40 and vs light armour from 75 to 50 and concrete armour from 45 to 40. -Increased Hind weapon damage vs wood armour from 40 to 45. -Increased Thunderbolt damage vs wood armour from 15 to 25, and concrete armour from 10 to 15. -Increased Spitfire turn speed to 20 from 17, Yak turn speed set to 19 from 16, Messerschmitt turn speed set to 18 from 16. -Longbows can no longer attack airplanes, but it can still attack other helicopters. -Decreased interceptin Aguila turn speed to 25 from 16. -Changed Comet's weapon to match Black Hawk's weapon, but decreased damage from 2500 to 2250. -Increased Hornet health to 15 000 from 10 000. -Hornet now explodes in air instead of falling to ground when destroyed. Features -Helicopter and Airplane queues now max out at 10 production facilities instead of 8: BuildTimeSpeedReduction: 1000, 825, 700, 620, 585, 555, 535, 520, 510, 500 -All infantry death types leave a corpse. -Corpses take no damage from weapons. -Disabled Hornets now refuse orders and may stay in place or keep on flying. Bug fixes -Turkemnia can now build Salvagers. -Mobile SAM now cannot fire if it has no ammo. -Missile Silo hit shape corrected, so that damage is calculated properly. -Grand Cannon hit shape corrected, so that damage is calculated properly. -Med_splash explosion had wrong art, corrected it to the RA 1 one. -Shinobi leaves a corpse. -Night Witch that falls to earth and dies leaves a corpse. -Cavalry leaves a Militia corpse. Economy -Ore spawn interval set to 65 from 95. -Harvester capacity increased to 20 from 17. -Maximum Ore density increased from 12 to 14, and maximum Gems density increased to 4 from 3. Sounds and graphics -Changed Saucer position in the production palette. -Decreased the size of the Comet. -Every unit that can attack airplanes now has a range circle. -Decreased Hind & Marauder missile contrail width. Maps: -Increased the amount of ore in most maps to be around 100 000.
0.018-pre-release Unit balance -Decreased Black Hawk damage vs. medium armour from 50 to 25 and heavy armour from 22 to 10. -Decreased Aguila damage vs. heavy armour from 25 to 15. Buildings -Helipad and Airfield cost increased from 700$ to 900$. -Ore Refinery cost decreased to 1400$ from 1500$, custom sell value set to 300$. -Powerplant price decreased from 500$ to 400$. -Advanced Powerplant price decreased from 850 to 650$. -Grand Cannon armour type changed from heavy to concrete. -Grand Cannon health increased from 60 000 to 80 000. -Decreased War Factory cost by to 1700$ from 1800$. -Decreased Refractor Tower range to 7c0 from 7c512. -Decreased Refractor Tower reload delay to 120 from 200. -Increased Refractor Tower damage vs. concrete armour to 50 from 30 and vs. wood armour to 60 from 50. Infantry -Increased AA Gun Crew range to 10c0 from 9c0. -Increased AA Gun Crew damage to 1100 from 1000. -Increased Legionaire AA missile range to 7c0 from 5c0. -Increased Legionaire's AA missile's range limit to 10c0 from 5c0. -Decreased Light Machine Gunner splash damage from 650 to 325. -Increased Light Machine Gunner central hit weapon inaccuracy from 0c0 to 0c124 -Decreased Light Machine gunner splash damage vs. wood armour to 5 from 15, vs light armour to 15 from 25, vs medium armour to 5 from 15, vs heavy armour to 2 from 10 and vs concrete armour to 5 from 10. -Decreased Light Machine gunner central hit weapon damage vs. wood armour to 5 from 15, vs light armour to 15 from 25, vs medium armour to 5 from 15, vs heavy armour to 2 from 10 and vs concrete armour to 5 from 10. Vehicles -Flame Tank weapon damage vs light armour set to 50 from 60, vs. medium armour set to 30 from 40 and vs. heavy armour set to 10 from 25, and vs wood armour from 50 to 25, and vs concrete armour to 15 from 35 -Decreased Mobile Sam reload time from 50 to 10. -Changed Mobile SAM armour type from ligth to medium. -Increased Mobile SAM health from 18 000 to 20 000. -Decreased Mobile SAM ammo reload time from 80 to 50. -Increased Mobile SAM range from 7c512 to 8c512. -Increased Mobile SAM speed from 72 to 80. -Increased Ronin AA missiles range to 8c0 from 5c0. -Mobile SAM is now buildable with both Radar Dome and Arms Depot. -Decreased Ranger and Bobcat damage vs none armour from 100 to 95. -Increased Ranger and Bobcat damage's delay from 2 to 3, 4 to 6 and 6 to 9. -Increased Beetle's AA missile's range to 8c0 from 5c0. -Increased Beetle's missile's maximun range to 10c0 from 5c0. -Increased Arc Thrower damage vs wood armour from 30 to 40, and concrete armour from 20 to 30. -Increased Ifrit damage vs. wood armour from 80 to 100, and vs concrete armour to 40 from 25. -Traktor increases the reload speed of the target unit by 200%. -Maglev Tank no longer needs to face a certain way before assuming levitating state. Air units -Decreased Hind weapon damage vs heavy armour from 55 to 20, vs medium armour from 65 to 40 and vs light armour from 75 to 50 and concrete armour from 45 to 40. -Increased Hind weapon damage vs wood armour from 40 to 45. -Increased Thunderbolt damage vs wood armour from 15 to 25, and concrete armour from 10 to 15. -Increased Spitfire turn speed to 20 from 17, Yak turn speed set to 19 from 16, Messerschmitt turn speed set to 18 from 16. -Longbows can no longer attack airplanes, but it can still attack other helicopters. -Decreased interceptin Aguila turn speed to 25 from 16. -Changed Comet's weapon to match Black Hawk's weapon, but decreased damage from 2500 to 2250. -Increased Hornet health to 15 000 from 10 000. -Hornet now explodes in air instead of falling to ground when destroyed. Features -Helicopter and Airplane queues now max out at 10 production facilities instead of 8: BuildTimeSpeedReduction: 1000, 825, 700, 620, 585, 555, 535, 520, 510, 500 -All infantry death types leave a corpse. -Corpses take no damage from weapons. -Disabled Hornets now refuse orders and may stay in place or keep on flying. Bug fixes -Turkemnia can now build Salvagers. -Mobile SAM now cannot fire if it has no ammo. -Missile Silo hit shape corrected, so that damage is calculated properly. -Grand Cannon hit shape corrected, so that damage is calculated properly. -Med_splash explosion had wrong art, corrected it to the RA 1 one. -Shinobi leaves a corpse. -Night Witch that falls to earth and dies leaves a corpse. -Cavalry leaves a Militia corpse. Economy -Ore spawn interval set to 65 from 95. -Harvester capacity increased to 20 from 17. -Maximum Ore density increased from 12 to 13, and maximum Gems density increased to 4 from 3. Sounds and graphics -Changed Saucer position in the production palette. -Decreased the size of the Comet. -Every unit that can attack airplanes now has a range circle. -Decreased Hind & Marauder missile contrail width. Maps: -Increased the amount of ore in most maps to be around 100 000.
0.017-pre-release Unit balance -Saboteur now damages the infiltrated building by 20% of the maximum health after 4 seconds, after which the building is disabled for 30 seconds. Once the building has been infiltrated by a saboteur, infiltrating it again has no effect until the disabling effect has passed. -Global power down ability removed from Saboteur when entering power plants. -Increased parabomb fall speed from -50 to -80. -War Factory build time decreased by 10%, meaning a decrease from 44 seconds to 39 seconds in Normal speed. -Reversed infantry health nerf of 5%. -Ebi set to light tracked from tracked. -Squire locomotor set to light tracked from tracked. -APC locomotor set to light tracked from tracked. -Warthog locomotor set to wheeled from light tracked. -Minelayer locomotor set to light tracked. -Chrono APC locomotor set to tracked. -Templar locomotor set to hover. -Beetle locomotor set to light tracked. -Limpet mine locomotor set to hover. -Marksman locomotor set to tracked. -Maglev Tank locomotor set to light tracked. -Grinder locomotor set to heavy tracked. -Orda locomotor set to tracked. -Exploding Hornets do no damage. -Decreased Waste Tanker and Waste Warrior's weapon damage towards heavy armor from 10 to 5, medium armour from 20 to 15 and light armour from 30 to 25. -Decreased hind missile damage vs. heavy armour from 60 to 55, medium armour from 70 to 65 and light armour from 80 to 75. Sounds and graphics -Saboteur infiltrated buildings sounds a ticking noise before exploding -Saboteur has c4 cursor when hovering over infiltratable buildings. -Sell sound no longer plays when Saboteur infiltrates Ore Refinery or Arms Depot Bug fixes -On low power Forward Command no longer produces Militias. -On low power MI6 Command Post no longer produces spies. Economy -Ore value increased from 30 to 31 -Gems value increased from 60 to 62 -Ore regrowth interval decreased from 100 to 95. Maps -Added Kindergarten -Increased starting ore by around 10000 (5000 for each player) for all official maps.
0.0165-pre-release Unit balance -Decreased Radar Dome cost from 1800$ to 1600$. -Decreased Ore Refinery cost from 1600$ to 1500$. -Ore Refinery custom sell value corrected to 400$ from 300$. Economy -Harvester carrying capacity increased from 15 to 17. -Harvester BaleUnloadDelay decreased from 6 to 2. -Ore mine and gem mine ore seeding interval decreased from 125 to 100.
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