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South China Agricultural University
- GuangDong province
Stars
Mitsuba 3: A Retargetable Forward and Inverse Renderer
The best way to write secure and reliable applications. Write nothing; deploy nowhere.
Android OpenGL ES 3.0 从入门到精通系统性学习教程 ( OpenGL ES 3.X Systematic Learning Tutorials)
A middleware library and sample application for high-quality skin and eye rendering
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Must-read and classic books of computational geometry and computer graphics
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A visual keyboard shortcuts explorer for popular applications.
A class-leading water system implemented in Unity
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
UnityChanToonShaderVer2 Project / v.2.0.9 Release
A search tool helps dev to solve the naming things problem.
Public repository for all the game code for Seed of Andromeda.
A library of Shaders created using Unity's Shader Graph.
Markdown equation processing as a command line script
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
🙃 A delightful community-driven (with 2,400+ contributors) framework for managing your zsh configuration. Includes 300+ optional plugins (rails, git, macOS, hub, docker, homebrew, node, php, python…