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Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
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The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Central landing page for Nvidia RTX Kit suite of neural rendering SDKs
This is a lootfilter for the game "Path of Exile 2". It adds colors, sounds, map icons, beams to highlight remarkable gear and inform the user
Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
A tiny CPU rasterization engine accompanying a tutorial series on writing a CPU rasterizer
π Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
A collection of resources on modern C++
Game Engines with Source: Learning from the best
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
1 min voice data can also be used to train a good TTS model! (few shot voice cloning)
A procedural geometry generation library for C++11
Automatically exported from code.google.com/p/smhasher
π Making Rust a first-class language and ecosystem for GPU shaders π§
C++ template library for high performance SIMD based sorting algorithms
A simple C++ library for reading and writing audio files.
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderers
Olive: Simplify ML Model Finetuning, Conversion, Quantization, and Optimization for CPUs, GPUs and NPUs.