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SenseSystem Public
Forked from Sn-a-ke/SenseSystemSenseSystem is a flexible, extensible, and multi-functional system for detecting and responding to the detection of game objects in UnrealEngine.
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niagara-destruction-driver Public
Forked from eanticev/niagara-destruction-driverTurn CHAOS destructibles (Geometry Collection assets) into very performant GPU simulated destructible static meshes driven by Niagara particles.
C++ MIT License UpdatedMay 10, 2025 -
PoolManager Public
Forked from JanSeliv/PoolManagerOpen-source plugin that helps reuse objects in UE5.5
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SUQS Public
Forked from sinbad/SUQSSteve's Unreal Quest System: data-driven quest system for Unreal Engine
C++ MIT License UpdatedApr 29, 2025 -
FlowGraph Public
Forked from MothCocoon/FlowGraphDesign-agnostic node system for scripting game’s flow in Unreal Engine
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MorphsPlayer Public
Forked from JanSeliv/MorphsPlayerOpen-source plugin with new Notify State to play morphs from animation in UE5.4
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SUSS Public
Forked from sinbad/SUSSSteve's UtilityAI SubSystem (for Unreal Engine 5)
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GameItemsPlugin Public
Forked from bohdon/GameItemsPluginAn Unreal plugin with classes and tools for creating gameplay items, inventories and equipment.
C++ MIT License UpdatedJan 13, 2025 -
UnrealBehaviorTreeExtension Public
Forked from bretvincent/UnrealBehaviorTreeExtensionAn extension of Unreal Engine's Behavior Tree adding a State Machine Selector and a Utility Selector
C++ MIT License UpdatedNov 24, 2024 -
SPUD Public
Forked from sinbad/SPUDSteve's Persistent Unreal Data library
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GameFeedbackCrafter Public
Unreal Engine Modular Game Feedback Creator
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