Stars
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Spiderverse-insprired stylized post processing-effect for Unreal Engine and Unity
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience…
Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, mu…
A fast, tried-and-tested hierarchical finite state machine library for Unity, designed to be easy to use yet powerful without compromising performance.
A demo for displaying fringe shadow in cel shading by unity
PSX retro graphics plugin for URP with Shadergraph in Unity
Examples from the Unity URP Cookbook e-book
Demo Project using the Universal RP from Unity3D
Shading models for Unity’s Universal Render Pipeline.
Black Hole VFX implemented with Shader Graph, Shuriken Particle System and VFX Graph for the URP in Unity
Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
Stable Diffusion built-in to Blender
The Legend of Sword and Fairy 3 (仙剑奇侠传三) & The Legend of Sword and Fairy 3 Gaiden: Wenqing Pian (仙剑奇侠传三外传:问情篇) re-implementation using C#/Unity
A fully working dark mode mod for Unity Editor on Windows (Dark Title Bar + Menu Bar + Context Menu)
Implementation of wave function collapse approach for Unity in 3d space
Import assets from UnityPackage files into Godot
🚀Actors is a framework empowering developers to make better games faster on Unity.
A tool for adjusting bone proportions in real time for Unity Humanoid Rigs.
A diffuser implementation of Zero123. Zero-1-to-3: Zero-shot One Image to 3D Object (ICCV23)
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr
A collection of extensions and native containers for DOTS to write more performant code
Runtime NavMesh dynamic building for Unity Entities.
Educational project that demonstrates RTS mechanics within Unity ECS.
Pathfinding - using Unity Navmesh, ECS and Burst