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Python tool for generating undirected weighted graphs representing road networks.
Lightning fast tilemaps for bevy.
Dwarf Fortress / RimWorld inspired game. Made with Bevy.
2D vector & raster editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
A curated list of Rust code and resources.
Lightning-fast and Powerful Code Editor written in Rust
Procedural Hydrology / River / Lake Simulation
A minimal Rust port of weigert's SimpleHydrology program.
A small Bevy project that procedurally generates a 2D pixel art landscape.
An implementation of Wave Function Collapse with a focus on performance.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Provides a very thin abstraction over instrumented profiling crates like puffin, optick, tracy, and superluminal-perf.
Crates implementing the Wave Function Collapse algorithm
The Wavefunction Collapse Algorithm explained very clearly
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
a language server implementation for the WGSL shading language
Transfom interpolation for fixed timesteps for the Bevy game engine.
Making an open source game with Bevy
adds trait queries to the bevy game engine
Input capture and playback functionality for the Bevy game engine.
Data-driven content generation for Bevy