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Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"
[CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"
2024 Gaussian Splatting Paper List(Arxiv)
XLSTM for Secuential Recomendation
⚡ Dynamically generated Codeforces stats for your Github profile!
[RelKD'24] Mamba4Rec: Towards Efficient Sequential Recommendation with Selective State Space Models
An efficient pure-PyTorch implementation of Kolmogorov-Arnold Network (KAN).
A comprehensive collection of KAN(Kolmogorov-Arnold Network)-related resources, including libraries, projects, tutorials, papers, and more, for researchers and developers in the Kolmogorov-Arnold N…
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
A massively parallel, high-level programming language
GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation
Adding positional encoding to the input preserves sharp edges in the image
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
an unofficial 2DGS implementation based on GauStudio
DUSt3R + Gaussian Splatting
DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting
[CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
[ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagation
[ECCV 2024]"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu*, Zhiwen Fan*, Yifan Jiang, Zhangyang Wang
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting (SIGGRAPH Asia 2024, TOG)
The webpage for our Junior year Software ingenieria
The repository for CVPR 2022 Paper "Neural 3D Video Synthesis"