Starred repositories
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
real time ASTC texture compression by computer shader
Example project for Unity 2020.1+ texture data access APIs
GPUProfiler - Understand your application and workflow resource requirements
luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.
Unity环境下基于XLua的Lua脚本挂载框架,相信我,你见到的其他LuaBehaviour都是弟弟。
HLODSystem is applied to 3DGameKit.
Unity前后端+管理端一体化解决方案-HybridCLR+YooAssets+LuBan+ProtoBuff+FairyGUI+DoTween+GameAnalytics+LitJson+UniTask+GameFramework+GeekServer+Admin.Net。
Godot/Unity3D System Design Architecture
[A201-Shader]收录适用于Unity的特效着色器合集。收录项目已做路径归类并大部分汉化。///仅供学习参考,请勿用于商业目的///
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
High Level API Components for Runtime NavMesh Building
Demo project using Addressables package
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Using Zygisk to dump il2cpp data at runtime
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作
Group variables in Unity 3d inspector with style!
Provides an efficient allocation free async/await integration for Unity.