Stars
Official implementation of GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMs.
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
A refactored codebase for Gaussian Splatting. Faster(3.5x)!! Modular!! Pure Python or CUDA Extension
multi-view, end2end, 3D Reconstruction
🌟A curated list of DUSt3R-related papers and resources, tracking recent advancements using this geometric foundation model.
Rendering Point Clouds with Compute Shaders
Fast rendering of large point clouds in OpenGL through compute shaders.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Three.js-based implementation of 3D Gaussian splatting
[CVPR 2024] code release for "DiffusionLight: Light Probes for Free by Painting a Chrome Ball"
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
[ECCV 2024] Official implementation of the paper "Semantic-SAM: Segment and Recognize Anything at Any Granularity"
Code of Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field. ACM Transactions on Graphics (SIGGRAPH 2023).
Code for our CVPR'23 paper - "PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices"
[TIP'2023] Fast Learning Radiance Fields by Shooting Much Fewer Rays, a general strategy to speed up the learning of radiance field
A curated collection of co-saliency detection, including co-salient object detection, which will be kept updated.
A curated list of awesome resources for image alignment and stitching ...
👁️ 🖼️ 🔥PyTorch Toolbox for Image Quality Assessment, including PSNR, SSIM, LPIPS, FID, NIQE, NRQM(Ma), MUSIQ, TOPIQ, NIMA, DBCNN, BRISQUE, PI and more...
A lightfield botanist's guide to neural rendering
Extended LaTeX template for CVPR/ICCV papers
A pytorch CUDA extension implementation of instant-ngp (sdf and nerf), with a GUI.
Inverse rendering by optimizing neural SDF and materials from photometric images
Course materials for Introduction to Neural 3D Reconstruction
Differentiable rasterization applied to 3D model simplification tasks
SVBRDF Estimation using a Physically-based Differentiable Renderer