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BeamNG
- Bremen, Germany
- http://luisantonrebollo.github.io/#!wiki/contact.md
Stars
Open source Virtual Tabletop based on Godot game engine.
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
Combustion engine simulator that generates realistic audio.
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
Open Source codebase of the game Overgrowth by Wolfire Games LLC
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Graphics Flight Recorder (GFR) is a Vulkan layer to help trackdown and identify the cause of GPU hangs and crashes.
💡 Experimental real-time global illumination renderer 🦀
Mesh simplification with UV's boundary preserved
Mitsuba 2: A Retargetable Forward and Inverse Renderer
A General-purpose Task-parallel Programming System using Modern C++
MSVC's implementation of the C++ Standard Library.
A task scheduling framework designed for the needs of game developers.
Clspv is a compiler for OpenCL C to Vulkan compute shaders
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
HELIUM RAIN / Full sources for Helium Rain, a realistic space opera using Unreal Engine 4
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
BeamNG / VSCodeLuaDebug
Forked from devcat-studio/VSCodeLuaDebugVisual Studio Code debugger extension for LuaJIT - under construction
Physical based rendering with Vulkan using glTF 2.0 models
Library of ImGui controls for displaying performance metrics.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2