8000 LuisAntonRebollo (Luis Anton Rebollo) / Starred · GitHub
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Open source Virtual Tabletop based on Godot game engine.

GDScript 8 2 Updated Sep 6, 2024

MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.

CMake 4,475 269 Updated Jun 13, 2025

Performance Counter Reader

C# 126 11 Updated Jun 17, 2025
Makefile 6 Updated Aug 3, 2021

Combustion engine simulator that generates realistic audio.

C++ 8,969 811 Updated Jun 17, 2024

Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"

C++ 457 47 Updated Jun 1, 2025

Open Source codebase of the game Overgrowth by Wolfire Games LLC

C++ 2,689 274 Updated Jun 3, 2025

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 18,898 1,446 Updated Jun 25, 2023

Graphics Flight Recorder (GFR) is a Vulkan layer to help trackdown and identify the cause of GPU hangs and crashes.

C++ 69 13 Updated Jan 18, 2022

💡 Experimental real-time global illumination renderer 🦀

Rust 5,135 191 Updated May 22, 2025

Circle C++ shaders

C++ 489 17 Updated Mar 9, 2022

Rust & Vulkan test projects

Rust 392 14 Updated May 12, 2022

Multiplayer mod for BeamNG.drive

Rust 145 17 Updated Nov 9, 2024

Mesh simplification with UV's boundary preserved

C++ 514 64 Updated Mar 19, 2020

A modern formatting library

C++ 22,023 2,660 Updated Jul 6, 2025

Mitsuba 2: A Retargetable Forward and Inverse Renderer

C++ 2,066 265 Updated Aug 22, 2022

A General-purpose Task-parallel Programming System using Modern C++

C++ 11,018 1,290 Updated Jun 30, 2025

MSVC's implementation of the C++ Standard Library.

C++ 10,701 1,558 Updated Jul 6, 2025

A task scheduling framework designed for the needs of game developers.

C++ 453 45 Updated Jan 3, 2023

Clspv is a compiler for OpenCL C to Vulkan compute shaders

LLVM 675 96 Updated Jun 25, 2025

Shader playground website for exploring HLSL, GLSL, SPIR-V compilers

C 619 48 Updated Mar 4, 2024

GPU texture/buffer performance tester

C++ 629 32 Updated Nov 19, 2020

HELIUM RAIN / Full sources for Helium Rain, a realistic space opera using Unreal Engine 4

C++ 758 113 Updated Jul 4, 2021

LuxCore source repository

C++ 1,234 153 Updated Jul 5, 2025

Post Processing Stack

C# 3,736 746 Updated Jun 5, 2024

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

C++ 1,084 196 Updated Mar 10, 2024

Visual Studio Code debugger extension for LuaJIT - under construction

C 9 3 Updated Oct 17, 2018

Physical based rendering with Vulkan using glTF 2.0 models

C++ 1,069 134 Updated Jun 28, 2025

Library of ImGui controls for displaying performance metrics.

C++ 245 21 Updated Jan 3, 2023

The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

C++ 5,186 540 Updated Jul 3, 2025
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