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High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
Script to test single core stability, e.g. for PBO & Curve Optimizer on AMD Ryzen or overclocking/undervolting on Intel processors
A Vulkan game engine in C++ with PBR rendering and a Declarative GUI Widgets library.
MSVC's implementation of the C++ Standard Library.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
This repository contains a number of Unity-based PCG scenarios, including terrain, plants, meshes, and boids simulation.
A C++20 library for fast serialization, deserialization and validation using reflection. Supports JSON, Avro, BSON, Cap'n Proto, CBOR, flexbuffers, msgpack, TOML, UBJSON, XML, YAML / msgpack.org[C+…
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
Industry-standard navigation-mesh toolset for games
Vkxel is a Vulkan-based voxel graphics engine that supports real-time geometry modification. Currently in the early stages of development.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
TiDB - the open-source, cloud-native, distributed SQL database designed for modern applications.
FLZeng / synergy-core
Forked from deskflow/deskflowOpen source core of Synergy, the keyboard and mouse sharing tool