Stars
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Code repository for Learning Vulkan, published by Packt
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
《代码随想录》LeetCode 刷题攻略:200道经典题目刷题顺序,共60w字的详细图解,视频难点剖析,50余张思维导图,支持C++,Java,Python,Go,JavaScript等多语言版本,从此算法学习不再迷茫!🔥🔥 来看看,你会发现相见恨晚!🚀
记录3D开发内容,学习过程中的总结和记录,包括引擎、图形、OpenGL、Shader等,保持更新ing.
Avatar support library like an AvatarKit (Animoji)
Godot Engine – Multi-platform 2D and 3D game engine
Convert any text to a 3d mesh using any font style
A fast entity component system (ECS) for C & C++
GPUImage and CoreImage , Realtime detecting face feature and render mask with filter.
A GPU accelerated image and video processing framework built on Metal.
An Open Source Machine Learning Framework for Everyone
JackeryShh / GamePlay
Forked from gameplay3d/gameplayOpen-source, cross-platform, C++ game framework/engine for creating 2D/3D mobile and desktop games.
JackeryShh / VelcroPhysics
Forked from Genbox/VelcroPhysicsHigh performance 2D collision detection system with realistic physics responses.
A Photorealistic 3D Rendering Engine
JackeryShh / tree-opengl
Forked from pewniak747/tree-openglsimulation of a growing tree in opengl
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
JackeryShh / examples
Forked from openglredbook/examplesExamples for the OpenGL Red Book