8000 IanJCV (Ian) / Starred · GitHub
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kb single-header C/C++ libraries

C 430 3 Updated Jun 23, 2025

Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.

C# 156 12 Updated May 9, 2025

Unity extension that lets you assign any Object field by choosing it from the scene view.

C# 79 10 Updated May 9, 2025

Generates code to allow invoking FMOD events with a strongly-typed syntax.

C# 34 2 Updated May 25, 2025
C++ 1,262 146 Updated Jun 17, 2025

LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.

C++ 286 20 Updated Jun 23, 2025

Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand

C++ 65 Updated May 22, 2025

Single file DDS header encoder and decoder

C++ 76 8 Updated Jun 5, 2025

Adds "With" extension methods to Unity value types to make composing new values easy.

C# 8 Updated Jan 8, 2024

Add comments to the inspector via a Comment attribute or component

C# 19 2 Updated Dec 6, 2023

Single-file public domain libraries for C/C++

C 1,891 137 Updated Jun 4, 2025

A tiling window manager for Windows 🍉

Rust 11,832 252 Updated Jun 23, 2025

Math library using HLSL syntax with multiplatform SIMD support

C++ 892 57 Updated Jun 19, 2025

.NET binding for LibClang

C# 32 8 Updated Jun 7, 2019

Windows XP GTK3 and Xfce4 theme.

CSS 85 3 Updated Jun 6, 2023

AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU

C++ 91 6 Updated Jun 7, 2023

A Unity package that includes a outline render feature for Unity 6 URP and rendergraph. Integrated with URP volume system. Perfect for fast prototyping.

C# 61 5 Updated May 23, 2025

Surface-Stable Fractal Dithering

ShaderLab 1,223 76 Updated Feb 9, 2025

A fast entity component system (ECS) for C & C++

C 7,136 526 Updated Jun 24, 2025
C# 42 4 Updated Feb 10, 2025

C++ Profiler For Games

C# 3,033 303 Updated May 25, 2024

flat assembler 1 - reconstructed source history

Assembly 1,400 53 Updated Dec 4, 2023

Cross-platform asynchronous I/O

C 25,427 3,708 Updated Jun 22, 2025

Sample scene that uses ray traced shadows generated by a compute shader using ray queries.

C# 39 5 Updated Nov 22, 2024

C++20 Static Reflection library

C++ 434 21 Updated Jun 5, 2025

Alexander Sannikov's Radiance Cascades for Unity's URP

C# 133 9 Updated Apr 29, 2025

Open-Source Vulkan C++ API

C++ 3,379 329 Updated Jun 21, 2025

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

C 1,480 135 Updated Mar 24, 2023

A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.

C 238 21 Updated Jan 31, 2023

Windows 95 styled controls and Welcome window replica made with WPF.

C# 29 2 Updated Jan 12, 2023
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