Stars
Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.
Unity extension that lets you assign any Object field by choosing it from the scene view.
Generates code to allow invoking FMOD events with a strongly-typed syntax.
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand
Adds "With" extension methods to Unity value types to make composing new values easy.
Add comments to the inspector via a Comment attribute or component
Single-file public domain libraries for C/C++
Math library using HLSL syntax with multiplatform SIMD support
AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU
A Unity package that includes a outline render feature for Unity 6 URP and rendergraph. Integrated with URP volume system. Perfect for fast prototyping.
A fast entity component system (ECS) for C & C++
flat assembler 1 - reconstructed source history
Sample scene that uses ray traced shadows generated by a compute shader using ray queries.
Alexander Sannikov's Radiance Cascades for Unity's URP
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.
Windows 95 styled controls and Welcome window replica made with WPF.