8000 Spawn system by ItinerantEngineer · Pull Request #1 · ItinerantEngineer/Segs · GitHub
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Spawn system #1

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Encounters can now be despawned individually or map wide via the DespawnMapEncounters() function. Encounters with 100% spawn probability are not despawned by this unless an "override" argument is provided and set as true. Persistents and civilian/car spawns are unaffected.

Use /script DespawnMapEncounters(true) to despawn all spawndef encounters.
Use /script DespawnMapEncounters() to despawn "standard" (non-100%) encounters.
Use /script DespawnMapEncounters(); RandomSpawn(x) to despawn and immediately respawn a provided number of random encounters.
Independence Port's encounters are now active and spawning.
@ItinerantEngineer ItinerantEngineer merged commit 08c4a35 into ItinerantEngineer:Spawn_System Mar 27, 2019
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