Tags: Hibari233/csgo-deathmatch
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Updated to v2.0.9 Updated to v2.0.9 - Updated: deathmatch.ini file with new changes - Updated: dm_spawn_time is now dm_spawn_protection_time - Updated: Some more old syntax to new syntax - Updated: Replaced EntData with EntProp (what is this 2009?!) - Updated: dm_headshot_only_allow_client now uses clientprefs - Updated: New HS Only translations (translators please help) - Updated: M4A1-S ammo reserve from 40 to 60 (v1.36.3.8 update) - Added: dm_replenish_ammo_empty - Replenish ammo when weapon is empty - Added: dm_replenish_ammo_reload - Replenish ammo on reload action - Added: dm_replenish_ammo_kill - Replenish ammo clip on kill - Added: dm_replenish_ammo_type - Replenish type: 1) Clip only 2) Reserve only 3) Both - Added: dm_loadout_style - When players can receive weapons - Added: dm_fast_equip - Enable fast weapon equipping - Added: Workshop map support for spawns - Added: Tactical, molotov, and incendiary rewards on kill - Fixed: Grenades not being rewarded after kill - Fixed: Incorrect HP & AP not being rewarded after kill - Fixed: Spawn information being sent more than once - Fixed: dm_headshot_only_allow_client not used properly - Fixed: Commands not being displayed to proper clients - Fixed: HS Client Only chat triggers not working - Fixed: Ammo replenish reserve and clip being used incorrectly - Fixed: Secondary weapon arraylist incorrectly set - Removed: Auto-Updater, security risk and no longer useful - Removed: FindSendPropInfo and other unnecessary code - Removed: dm_replenish_ammo_clip & dm_replenish_ammo_reserve
Updated to v2.0.8 Updated to v2.0.8 - Updated: Syntax and naming convention - Updated: Compiled for SM 110+ & MM 111+ - Updated: Consistency checks when not needed for validity - Updated: Load-out improvements for bots and players - Updated: Many performance improvements to general code and structure - Added: German language is now supported (thanks to Shoxxo) - Added: Clientprefs - All weapons are now saved on the server after a complete selection - Added: dm_nades_tactical - tactical grenade - Added: Cookies are reset when the gunmode is changed, only reset to "none" if none is required - Added: dm_cash_messages - Cash messages are now depressed by default - Fixed: Weapons limit menu not being updated properly - Fixed: Missing and corrected invalid configuration entries - Fixed: Correct weapon and grenade given when killed while selecting - Fixed: Menus being sent when unnecessary or at inappropriate times - Fixed: Issues with bots sometimes not being given random weapons - Fixed: Spawns for de_dust2 - Removed: Menu options "Same weapons every round" and "Random weapons every round" - Removed: Unnecessary code and client checks
Updated to v2.0.6 - Updated: Plugin name changed to correctly match the game it was designed for. - Updated: Overhaul on syntax, now using 1.8+ syntax! - Updated: Spawns for de_nuke & de_cache. - Updated: Translation file. - Added: Compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0). - dm_enable_valve_deathmatch - (Default) 0 - Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0). - Added: Armor addition, players now can gain armor. - dm_ap_max - (Default) 100 - Maximum Armor Points (AP). - dm_ap_kill - (Default) 5 - Armor Points (AP) per kill. - dm_ap_hs - (Default) 10 - Armor Points (AP) per headshot kill. - dm_ap_knife - (Default) 50 - Armor Points (AP) per knife kill. - dm_ap_nade - (Default) 30 - Armor Points (AP) per nade kill. - dm_ap_messages - (Default) 1 - messaDisplay AP messages. - Added: Enable or disable sounds (bodyshots & headshots). - dm_sounds_bodyshots - (Default) 1 - Enable the sounds of bodyshots. - dm_sounds_headshots - (Default) 1 - Enable the sounds of headshots. - Fixed: Weapon skins for all but (usp-s & hkp2000). - Fixed: Welcome message creating an invalid index. - Fixed: Damage Panel creating an invalid index. - Fixed: Spawn system not correctly judging LoS.
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