Starred repositories
Ghidra is a software reverse engineering (SRE) framework
Three.js-based implementation of 3D Gaussian splatting
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
A 3d gaussian splatting renderer in C++ and OpenGL
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
CUDA accelerated rasterization of gaussian splatting
A Qt Widget encapsulated CEF view based on QWidget
Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading
a programming library with geometric algorithms
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model and Airsim Drones/Cars.
level-of-details toolkit(LTK). Convert osgb lod tree to 3mx tree. Convert pointcloud in ply/las/laz/xyz to 3mx/osgb tree.
LSD (LiDAR SLAM & Detection) is an open source perception architecture for autonomous vehicle/robotic
C++11 wrapper for the LMDB embedded B+ tree database library.
Cross-platform ground control station for drones (Android, iOS, Mac OS, Linux, Windows)
A Lidar-Inertial State Estimator for Robust and Efficient Navigation based on iterated error-state Kalman filter
Pure-shader sky and cloud rendering in OpenGL
The open source code of the paper: Visual Localization and Mapping Leveraging the Constraints of Local Ground Manifolds
An OpenGL Image Processing Library (in C++/GLSL).
An open source iOS framework for GPU-based image and video processing
Simple ray intersection library similar to coldet - succedeed by libacc
Upload your own aerial images, position (rubbersheet) them in a web interface over existing map data, and share via web or composite and export for print.