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Simple .NET Shaderc Bindings

Usage:

Simple SPIR-V compilation:

Given the files vertex.vert and fragment.frag you can compile them by simply using:

var compiler = new Compiler();

var vert = File.ReadAllText("vertex.vert");
var frag = File.ReadAllText("fragment.frag");

var vertres = compiler.Compile(vert, CompileType.CodeToSPIRV, ShaderKind.VertexShader);
var fragres = compiler.Compile(frag, CompileType.CodeToSPIRV, ShaderKind.FragmentShader);

To display Errors you can just:

if (vertres.Status != CompilationStatus.Success)
	Console.WriteLine(vertres.ErrorMessage);

if (fragres.Status != CompilationStatus.Success)
	Console.WriteLine(fragres.ErrorMessage);

To write the result to a file just:

if (vertres.Code is not null) File.WriteAllBytes("vertex.spv", vertres.Code);
if (fragres.Code is not null) File.WriteAllBytes("fragment.spv", fragres.Code);

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