Stars
Creating a new shader file with stencil from selected Shadergraph file
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
A collection of extensions, systems and jobs for Unity ECS.
A real-time 3D fluid simulation implemented in WebGPU
An 8000 open source tool for object destruction simulation in Unity
Real-time mesh skinning with DDM implemented in Unity 2020.3.13.
Fully Procedural and Dynamic Grass for Unity URP
A fast entity component system (ECS) for C & C++
A Unity DOTS framework for my personal projects
A simple event system to use with Unity's DOTS framework
A Unity package for handling advanced 25-slice sprites.
High performance in-memory/distributed messaging pipeline for .NET and Unity.
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
Cross-engine tool for lossless compression of sprites with identical regions
Fluent re-take on Unity Inspector UX. Packed with QoL improvements.
Ease-of-Use Source Generator Alternative for Unity
A GameMaker system for frame operations management.
Fast palette swapper for GameMaker
Modern, lightweight and efficient 2D level editor
A utility tool for generating formatted code snippets for the GameMaker Language with ease.
A scope non-breaking foreach loop for arrays, lists, maps, structs, grids, strings and number ranges
The GongSolutions.WPF.DragDrop library is a drag'n'drop framework for WPF