Starred repositories
分享 GitHub 上有趣、入门级的开源项目。Share interesting, entry-level open source projects on GitHub.
“连续八年成为全世界最受喜爱的语言,无 GC 也无需手动内存管理、极高的性能和安全性、过程/OO/函数式编程、优秀的包管理、JS 未来基石" — 工作之余的第二语言来试试 Rust 吧。本书拥有全面且深入的讲解、生动贴切的示例、德芙般丝滑的内容,这可能是目前最用心的 Rust 中文学习教程 / Book
提供一系列简单的Unity功能示例,帮助学习者参考和学习某些功能、模块的写法,并迅速熟悉一些知识点的内容,帮助游戏开发者快速找到自己想要的模块,组装自己的游戏,快速验证想法。
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
类似按键精灵的鼠标键盘录制和自动化操作 模拟点击和键入 | automate mouse clicks and keyboard input
Three.js 3D项目,包含冰墩墩🐼、数字城市🏙、3D人像👤、车模展示🚗、塞尔达传说🗡等一些3D趣味演示页面,持续优化中...访问链接如下👇
C++ Flying War Game using OpenGL, glfw, dear-imgui
cocos creator 热更新插件,bugly插件,cc-Inspector插件,excel转换插件,贝塞尔曲线插件
A battle of balls game, lol style. 基于ET 8.1的双端C#游戏框架(.net8 + Unity6000, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo
Motion capture for the character models of Honkai: Star Rail base on Unity and MediaPipe. Currently face only. (Do not need an iPhone)
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
unity帧同步游戏极简框架-客户端服务器共享逻辑
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…