8000 GitHub - FotisBaba/Action-RPG: Action RPG game made in Unreal Engine 5.4 with C++ and blueprints
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Action RPG game made in Unreal Engine 5.4 with C++ and blueprints

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Action RPG

Action RPG game made in Unreal Engine 5.4 with C++ and blueprints While this project is mostly made in C++, some features of it are partly implemented in Unreal blueprints. The blueprint implementation is described below.

The animation of the hero uses an animation blueprint Screenshot 2024-10-02 211913

The gameplay abilites for equipping and unequipping weapons as well as light and heavy attacks have blueprint implementations.

Hero equip axe gameplay ability and handle equip weapon ability function: Screenshot 2024-10-02 214314 Screenshot 2024-10-02 214345

Hero unequip axe gameplay ability and handle unequip weapon ability function: Screenshot 2024-10-02 214506 Screenshot 2024-10-02 214531

Hero heavy attack master gameplay ability and handle apply damage function:

Screenshot 2024-10-02 215405 Screenshot 2024-10-02 215435

Screenshot 2024-10-02 215507

Hero heavy attack master gameplay ability and handle apply damage function:

Screenshot 2024-10-02 215208 Screenshot 2024-10-02 215230

Screenshot 2024-10-02 215249

Hit pause gameplay ability for the pause on hit effect:

Screenshot 2024-10-02 215631

This project is part of the Unreal Engine 5 C++: Advanced Action RPG course by Vince Petrelli.

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Action RPG game made in Unreal Engine 5.4 with C++ and blueprints

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