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A simple particle-based fluid simulation

C# 992 176 Updated Feb 5, 2025

Path creation asset for Unity game development

C# 1,942 332 Updated May 2, 2024

Immediate mode rendering and 3d gizmos.

C++ 1,247 66 Updated May 5, 2025

Surfel Radiance Cascades Diffuse Global Illumination

C++ 169 10 Updated Mar 11, 2025

Truly independent web browser

C++ 44,626 1,905 Updated Jul 4, 2025

TCC

C++ 1 Updated Jun 9, 2025

alien technology based denoiser

Jupyter Notebook 36 2 Updated Feb 18, 2024

Opacity Micro-Map SDK Source Repository

C++ 86 10 Updated May 30, 2025

Real-time path tracing library and sample

HLSL 787 80 Updated May 31, 2025

A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.

GLSL 205 15 Updated Jul 6, 2024

Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.

C++ 36 1 Updated Jan 5, 2022

BRDF Explorer

C++ 2,176 371 Updated Apr 21, 2023

Interactive ray tracer made with Vulkan compute shader.

C++ 61 3 Updated Feb 2, 2022

Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.

C++ 683 67 Updated Apr 2, 2017

A real-time GPU volumetric clouds renderer via OpenGL.

C++ 21 6 Updated Oct 8, 2023

Spatially Hashed Radiance Cache (SHaRC) Library

C 75 5 Updated Feb 6, 2025

DirectX 12 Renderer

C++ 351 32 Updated Jun 22, 2021

A simple ImGui component for rendering profiling data

C++ 261 19 Updated Jun 22, 2025

Real-time Direct3D 12 path tracer

C++ 349 18 Updated May 9, 2025

Cross platform (Windows, Mac, Linux) native file dialog library with C and C++ bindings, based on mlabbe/nativefiledialog.

C++ 825 110 Updated Jun 6, 2025

Dagor Engine and Tools source code from Gaijin Games KFT

C++ 2,666 312 Updated May 15, 2025

Physically based path tracer made in Vulkan.

C++ 163 4 Updated Jul 1, 2025

Deferred Vulkan rendering playground using Crytek's Sponza scene

C++ 185 29 Updated Dec 21, 2018

Tutorial for the Vulkan graphics and compute API

C++ 3,449 552 Updated May 11, 2025

Easy to integrate Vulkan memory allocation library

C 2,925 388 Updated May 22, 2025

Simple Directmedia Layer

C 12,729 2,234 Updated Jul 3, 2025

Vulkan implementation of ReSTIR

C++ 169 15 Updated May 21, 2022
HLSL 421 71 Updated Jun 26, 2025

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

C++ 1,389 126 Updated Jun 26, 2025

This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.

C++ 411 38 Updated Jan 30, 2024
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