- Brasilia
- in/gustavo-roque-ab85b4154
Lists (1)
Sort Name ascending (A-Z)
Stars
Path creation asset for Unity game development
Surfel Radiance Cascades Diffuse Global Illumination
alien technology based denoiser
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.
Interactive ray tracer made with Vulkan compute shader.
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
A real-time GPU volumetric clouds renderer via OpenGL.
A simple ImGui component for rendering profiling data
Cross platform (Windows, Mac, Linux) native file dialog library with C and C++ bindings, based on mlabbe/nativefiledialog.
Dagor Engine and Tools source code from Gaijin Games KFT
Physically based path tracer made in Vulkan.
Deferred Vulkan rendering playground using Crytek's Sponza scene
Tutorial for the Vulkan graphics and compute API
Easy to integrate Vulkan memory allocation library
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.