Is a rhythm game made in godot
none
- Gameplay
- Game modes
- Arcade/Infinite
- Missing instrument (the song is missing an instrument you're fil ling in)
- Traditional/Chunithm
- Portrait mode
- Difficulty modes
- Story or something similar(?)
- Game modes
- Art
- Customizable user profiles(?)
- Customizable interface colors
- Import song layouts
- Arcade/Infinite
- Missing Instrument
- Traditional/Chunithm
- MIDI
- JSON
- Portrait mode
- Song layout editor
- Export song layouts
- Arcade/Infinite
- Missing Instrument
- Traditional/Chunithm
- Portrait mode
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- Fork the project
- Implement any features you want in the game by using the Godot Engine
- Create a pull request for any features you add, and think would improve the game I'll add them to this repository if they are suitable and not very buggy
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- Create a discussion asking for the feature you want, and why you think it would improve the game, along with providing any implications it may have
- Q: Why isn't ShadowFungi working on Mossism?!
- A: Because Godot 3.5 is still only a release Candidate.
- Q: When Godot 3.5 is out will ShadowFungi work on Mossism again?
- A: Some but not as much.
- Q: Why a rhythm game?
- A: Just in case there aren't enough already.