Major update: GPU textures. #8
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Major features are added to this repo.
__constant__
variable, the device side can access the textures viatex2D
with hardware LERP. Texture ops supported:AreaSpot
emitter. The former one, is, as its name implies. The latter one is the area emitter with limited angle of emission. The environment map supports online azimuth and zenith angle adjustments.AreaSource
andAreaSpotSource
can take a reference to a texture, which will determine the color of the emission, at given UV coords.lodepng
is removed from the external dependencies. Instead,stb
is added for loading textures and storing JPEG / PNG format outputs.