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Encore 0.2 #57
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solamint
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Encore 0.2 #57
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TODO: - reimplement renderers - band stats and gameplay renderers - overshell - controller ids - remake gameplay renderer lol - move settings stuff to players
gotta put this in its own folder too, soon
* multithreaded chart loading * properly include <atomic> * Create bug.yml * Create enhancement.yml * Create config.yml * Update enhancement.yml * ok for real fix macos app and run on Catalina * . * make windows 32 bit a different job * ooooops * Update build.yml * Update issue templates * fix lua 32bit * fix lua 32bit * band overdrive honestly a crazy commit, gotta go back and fix some things like singleplayer overdrive and such, but still. crazy shit. next: 1/2/4 player gameplay * score screen works now * add narrik's pro drums ( 25fffab ) and make scoring work slightly better * make new settings header TODO: make bindings headers and presets for less headaches, preset selection in profiles too * change solo display * Revert "make new settings header" This reverts commit 6f0e8b1. * diff-dynamic highway speeds, drums kick pulse * new multiplier, drums have fills and cymbals now * Fix blank gameplay scene on Linux now try this on for... SIZE! * solo display, hugh rings, ini songs, fc indicator, better cymbals * i dont even remember what i did. also slight timebase refactor todo: FIX YOUR GODDAMN RENDERER HAVING LOGIC! * test action update to indev branch * new highway texture, highway scroll shader, changes to overdrive texture, and something else i think * remove utility.h and associated calls (#33) * Update feature_request.md (#34) * oopsie daisy (fix segfault) (#36) * branch name in version, fullscreen test, start camera changes * Add virtual Menu class and reference child implementation (#37) * use enums for instruments * load playerlist from json includes temp json file for adding players before cmake reload * change default highway speed and beatline look also fps test * NO MORE LUA! NO MORE 19 DOLLAR LUA CARDS! --------- Co-authored-by: tposejank <81495861+tposejank@users.noreply.github.com> Co-authored-by: InvoxiPlayGames <webmaster@invoxiplaygames.uk> Co-authored-by: Narrik Synthfox <80410683+NarrikSynthfox@users.noreply.github.com> Co-authored-by: First Last <69217234+ieee802dot11ac@users.noreply.github.com>
10000
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you can now have player-defined accents!
* temp song information selection fix * year fix * loading phrases show up when loading into a song. added sorting releaseYear (kinda broken). small progress with controller support. got bored. here's stuff * quick result screen text fix * macos build bein stupid * load charts from player and not curSong --------- Co-authored-by: 3drosalia <theredrockruby@gmail.com>
now i finally have scaling on notes
lots of breaking changes introduced.
* temp song information selection fix * year fix * loading phrases show up when loading into a song. added sorting releaseYear (kinda broken). small progress with controller support. got bored. here's stuff * quick result screen text fix * macos build bein stupid * load charts from player and not curSong * settings menu revamp * settings revamp redid the entire settings menu. the settings do not save after exiting the game currently. * settings revamp pt.2 recoded most of settings-old to only function for the binds. added migration from settings-old.json to settings.json. Added binding menus for keyboard and controller. * fixed up most of the keybind logic. still need to fix controller bindings * controller bindings finished. added presets to the controller menu for the time being until it's moved to per player. * yonk * oops lemme fix that rq * ........ * Revert "oops lemme fix that rq" This reverts commit c54bc04. * fixed SongPaths not saving correctly from settings-old.json to settings.json * Ah yes decide to not work again * Updated raylib --------- Co-authored-by: 3drosalia <theredrockruby@gmail.com>
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just a pull request, best way to merge indev into main when the time comes for that release. currently a draft PR, where I can list my current goals for this release