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Physics Department, Oxford University
- https://www.physics.ox.ac.uk/our-people/bentine
- @drbentine
Stars
Comprehensive optical design, optimization, and analysis in Python, including GPU-accelerated and differentiable ray tracing via PyTorch.
処理の検証や比較検討での用途を想定したノードエディターベースの画像処理アプリ(A node editor-based image processing application intended for use in processing verification and comparison studies)
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Python - Exact ray tracing library
Component based UI crate using Xml/Html with focus on hot reload for the bevy engine.
[TPAMI'23] Unifying Flow, Stereo and Depth Estimation
Goal-oriented Action Planning (GOAP) with Bevy integration
Monte Carlo software for simulating light propagation
A class-leading water system implemented in Unity
General purpose 2D lighting for the Bevy game engine.
CoTracker is a model for tracking any point (pixel) on a video.
A fast static site generator in a single binary with everything built-in. https://www.getzola.org
Accompanying code to the publication: "Quantitative and Real-Time Control of 3D Printing Material Flow Through Deep Learning"
A lightweight library for portable low-level GPU computation using WebGPU.
A generalised simulation toolbox for atom-laser-cavity interactions with single Rb^87 atoms for QIP & Data accompanying a paper describing ideal photon production schemes
Skeletonize densely labeled 3D image segmentations with TEASAR. (Medial Axis Transform)
A raytracing toolkit for optical design
Jupyter notebooks for learning how to use SimpleITK
SimpleITK: a layer built on top of the Insight Toolkit (ITK), intended to simplify and facilitate ITK's use in rapid prototyping, education and interpreted languages.
A server-authoritative replication crate for Bevy.
State-of-the-art retinal vessel segmentation with minimalistic models
3D Monte Carlo simulation of light distribution in complex tissue media
A massively parallel, high-level programming language