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Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser
Magnificent app which corrects your previous console command.
Get metadata about the active window and open windows (title, id, bounds, owner, etc)
A complete solution to package and build a ready for distribution Electron app with “auto update” support out of the box
The swiss army knife of lossless video/audio editing
A fluent API to FFMPEG (http://www.ffmpeg.org)
ShareX is a free and open-source application that enables users to capture or record any area of their screen with a single keystroke. It also supports uploading images, text, and various file type…
Connect is a middleware layer for Node.js
🔀 Cross platform setting of environment scripts
The repository for high quality TypeScript type definitions.
Loads environment variables from .env for nodejs projects.
XCap is a cross-platform screen capture library written in Rust. It supports Linux (X11, Wayland), MacOS, and Windows. XCap supports screenshot and video recording (WIP).
Zero-dependent. A native nodejs screenshots library for Mac、Windows、Linux.
A TypeScript-like language for WebAssembly.
Declarative routing for React
🐻 Bear necessities for state management in React
Next generation Electron build tooling based on Vite 新一代 Electron 开发构建工具,支持源代码保护
Build cross-platform desktop apps with JavaScript, HTML, and CSS
An easy way to ensure Chrome DevTools extensions into Electron
💬 Vite plugin that provide checks of TypeScript, ESLint, vue-tsc, Stylelint and more.
Automates the maintenance of export statements in the index.ts file.
A full-featured http proxy for node.js
⚡️ A curated list of awesome things related to Vite.js
📱🚀 🧩 Cross Device & High Performance Normal Form/Dynamic(JSON Schema) Form/Form Builder -- Support React/React Native/Vue 2/Vue 3
A toolchain for web projects, aimed to provide functionalities to maintain them. Biome offers formatter and linter, usable via CLI and LSP.
Fast Rust bundler for JavaScript/TypeScript with Rollup-compatible API.
⚓ A collection of JavaScript tools written in Rust.