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Owlcat Games
- Belgrade, Serbia
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21:54
(UTC +01:00) - https://deltation.tatar/
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aaaa-rp Public
🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.
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toon-rp Public
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
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fp-roguelike Public
A mobile first-person roguelike game with turn-based combat and procedurally generated levels.
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dx12-renderer Public
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
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leo-ecs-extensions Public
Advanced Unity integration for LeoECS (Lite).
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urp-toon-shader Public
🌔 Toon shader for Unity's Universal Render Pipeline.
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voxel-terrain Public
🧱Minecraft-like voxel world made with Unity.
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unity-pcf-poisson Public
PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.
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DirectXMesh Public
Forked from microsoft/DirectXMeshDirectXMesh geometry processing library
C++ MIT License UpdatedSep 6, 2022 -
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di-systems Public
An extension to DI Framework that allows defining a specific order of execution for gameplay systems.
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A small scene showcasing some of the capabilities of URP Toon Shader.
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unity-graphics Public
A collection of URP shaders and render features.
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animation-texture-baking Public
An editor utility and a shader for animation texture baking (VAT).
ShaderLab UpdatedJul 22, 2022 -
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opaque-texture-shaders Public
A collection of Unity shaders relying on Opaque Texture.
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urp-toon-shader-custom Public
A collection of custom shaders made with URP Toon Shader.
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persistence Public
A library for saving player's progress in Unity.
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leo-ecs-mirror-pong Public
An implementation of Pong using Mirror Networking and LeoECS Lite.
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di-framework Public
↗ A Dependency Injection framework for Unity game engine.