Starred repositories
Intel's Software Occlusion Culling demo with my modifications
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A refreshingly simple data-driven game engine built in Rust
Multi-platform, free open source software for visualization and image computing.
💡 Experimental real-time global illumination renderer 🦀
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.
Dagor Engine and Tools source code from Gaijin Games KFT
Buffer_Helper tool have you to discover classic buffer overflow vulnerabilities in application same like "FTP SERVER","FTPClient" etc , support HTTP Authentication requests , Buffer_Helper will au…
C++ Implementation for 23 Design Patterns
CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.