Stars
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
Nextgen voxel based light probes replacement for VRChat
A Unity MCP server that allows MCP clients like Claude Desktop or Cursor to perform Unity Editor actions.
This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP, using Animator.
This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline
Split screen video comparison tool using FFmpeg and SDL2
A collection of procedural motion scripts for Unity
Simple procedural motion with Unity Timeline.
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Specification and reference implementation for the OpenPBR Surface shading model
Test project for the Motion Blur feature in Unity 6 URP
The GitButler version control client, backed by Git, powered by Tauri/Rust/Svelte
Path Tracing with Unity RayTracing Shader
Miraikomachi Unity project with UTS
Smooth normal for Toon Outline, Unity package
A GUI built using C# to make Netflix's VMAF easier to use
Screen Space Global Illumination for Unity URP (Universal Render Pipeline).