8000 Cellyceos (Kirill) Β· GitHub
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Cellyceos/README.md

🧠 Kirill (@Cellyceos) | Algorithmic Game AI Researcher

Designing Next-Generation Behavioral Architectures for Interactive Agents

🎯 Research Focus

  • Theoretical Foundations:
    • Computational rationality in NPCs
    • Formal models of player-adaptive systems
    • Taxonomy of emergent gameplay phenomena
  • Applied Techniques:
    • Neuroevolutionary approaches (NEAT, HyperNEAT)
    • Hierarchical reinforcement learning for long-horizon tasks
    • Language model integration for dynamic narrative generation

πŸš€ Core Mission

  • Challenge: "Modern game AI relies on patched-together behaviors. I build unified algorithmic frameworks for truly adaptive in-game agents."

πŸ”¬ Research Threads

  • Novel Behavioral Algorithms:
    • Hybrid symbolic-neural architectures (e.g., Diffusion Models + Utility Theory)
    • Proto-Algorithm: "Dynamic Behavior Trees with Online Bayesian Parameter Learning" (WIP)
  • Evaluation Paradigms:
    • Quantifying player-perceived agency beyond traditional metrics
    • Stress-testing under distributional shift (e.g., player improvisation)

🌱 Immediate Goals

  • PhD Proposal: "Behavioral Algorithmics: A New Lens for Game Agent Design"

πŸ’‘ Collaboration Targets

  • With Labs: Implementing algorithms in cognitive robotics simulators
  • With Indies: De-risking experimental AI in narrative games
  • Critics Needed: For algorithmic elegance peer-review

Pinned Loading

  1. Arkanoid Arkanoid Public

    Classic Arkanoid game on SDL

    C++ 1

  2. Evil-Space Evil-Space Public

    This is my coursework from 2010 (2nd year of university)

    C++

  3. ParallelSigner ParallelSigner Public

    C++

  4. PinBall PinBall Public

    Test 2D game in Unity for mobile

    ShaderLab 4

  5. Standards Standards Public

    C++

  6. tiny-ships tiny-ships Public archive

    Forked from lesta-games/tiny-ships

    Python

0