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A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
An implementation of OpenGL 3.x-ish in clean C
Simple, single-file fluid solvers for learning purposes
Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)
OpenGL Development Cookbook (book code with build and configuration fixes)
Porting the code from learnopengl.com to PortableGL
Console-based GLSL Sandbox for 2D/3D shaders
LYGIA, it's a granular an B369 d multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
I'm using this repository to learn how to work with WebGPU (native C++) and deploy WebGPU applications to 3dgep.com.
Programmable 3D fluid simulator running in WebGL.
Detours is a software package for monitoring and instrumenting API calls on Windows. It is distributed in source code form.
GLIntercept is a OpenGL function call interceptor for Windows that will intercept and log all OpenGL calls
A fast entity component system (ECS) for C & C++
🎇 A particle engine running on the GPU, using c++14 and OpenGL 4.4.
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.