Stars
HexGrid library for Godot 4.0+ (based on redblobgames.com 's implementation)
Godot plugin for managing scenes and transitions
researching solutions for generating Pac-Man mazes
This scene transitioner implifies scene switching in your Godot project, adding polish and visual flair to your game's level changes.
A hegaxon oriented tool for Godot TileMapLayer. Includes 3D Cube coordinates system, A* Path Finding
This is an official implementation of Unfolding the Alternating Optimization for Blind Super Resolution
Designing a Practical Degradation Model for Deep Blind Image Super-Resolution (ICCV, 2021) (PyTorch) - We released the training code!
ECCV18 Workshops - Enhanced SRGAN. Champion PIRM Challenge on Perceptual Super-Resolution. The training codes are in BasicSR.
Godot Engine – Multi-platform 2D and 3D game engine
Small tools to download Google maps satellite image for a given extent & zoom level to a TIFF file with geographical coordinates and speeding it up with multiple threads and processes.
Effortless data labeling with AI support from Segment Anything and other awesome models.
Real-ESRGAN aims at developing Practical Algorithms for General Image/Video Restoration.
PyTorch implementations of Generative Adversarial Networks.
100+ Chinese Word Vectors 上百种预训练中文词向量
Open source annotation tool for machine learning practitioners.
[ECCV 2024] Official implementation of the paper "Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection"
The official repo for [NeurIPS'21] "ViTAE: Vision Transformer Advanced by Exploring Intrinsic Inductive Bias" and [IJCV'22] "ViTAEv2: Vision Transformer Advanced by Exploring Inductive Bias for Ima…
brpc is an Industrial-grade RPC framework using C++ Language, which is often used in high performance system such as Search, Storage, Machine learning, Advertisement, Recommendation etc. "brpc" mea…
A C++ header-only HTTP/HTTPS server and client library
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
A refreshingly simple data-driven game engine built in Rust
Ray tracing examples and tutorials using VK_KHR_ray_tracing