-
09:28
(UTC +02:00) - alexandermangel.com
Lists (1)
Sort Name ascending (A-Z)
Stars
- All languages
- Arduino
- Assembly
- C
- C#
- C++
- CSS
- Circom
- Common Lisp
- Cuda
- Dockerfile
- GLSL
- Go
- HTML
- Haskell
- Java
- JavaScript
- Jupyter Notebook
- Kotlin
- Lua
- MATLAB
- MDX
- Makefile
- Markdown
- Mathematica
- Objective-C
- PHP
- PowerShell
- Python
- Racket
- Reason
- Roff
- Ruby
- Rust
- ShaderLab
- Shell
- Solidity
- Swift
- TypeScript
- Vim Script
- Vue
- Zig
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Provides an efficient allocation free async/await integration for Unity.
Probabilistic language based on pattern matching and constraint propagation, 153 examples
A library for patching, replacing and decorating .NET and Mono methods during runtime
Walk through an infinite, procedurally generated city
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Tooll 3 is an open source software to create realtime motion graphics.
Mixbox is a library for natural color mixing based on real pigments.
FFT-based ocean-wave rendering, implemented in Godot
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
A C# priority queue optimized for pathfinding applications
Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]
Reusable RendererFeature of MobileScreenSpacePlanarReflection
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
An image effect for Unity that simulates video compression artifacts
A fully dynamic planar navmesh for Unity supporting agents of any size
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Replacement logging framework for Unity, with a new editor and in-game console