Stars
ultra tiny suckless physics engine
Linear Algebra and math library for the Hitachi SuperH4 Processor (used by the Sega Dreamcast).
A profiling library for the Sega Dreamcast
Hand optimized tested optimized routines to use for speed in your projects
Library of common functionality for Dreamcast game development
Modernization of the Genesis3D engine with the intent to also bring it to DreamCast, GameCube, PS2, and PSP
A curated list of awesome open source emulators.
hexameron / RTCW-SP-linux
Forked from id-Software/RTCW-SPReturn to Castle Wolfenstein Single Player for Linux
gta specific extensions to librw and a bunch of programs using the library
Mesh simplification with UV's boundary preserved
Single-header dependency-free BVH construction and traversal library.
A collection of open source c/c++ libraries for gamedev
Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
A curated list of awesome unoffical PC Ports.
Real-Time Visual Memory Unit Profiler for KallistiOS-Based Sega Dreamcast Apps
💠 Single-file glTF 2.0 loader and writer written in C99
An SDK designed for Sega Dreamcast homebrew, offering developers the tools, libraries, and support needed to unlock the full potential of the console.
Homebrew Sega Dreamcast 3D Game "In The Line Of Fire"
Those are the bsp.exe and vis.exe source code, modified in order to really understand the PVS building system
Converts Dreamcast Half-Life models with *.PVR textures to normal PC Half-Life format
An effort to reduce Quake 2's memory usage, enabling ports to memory-limited devices.