A GZDoom's VR fork based on gz3doom http://rotatingpenguin.com/gz3doom/, OpenVr Doom https://github.com/Fishbiter/gz3doom and QuestZDoom https://github.com/DrBeef/QuestZDoom
Built/tested on HP Reverb and Oculus Quest using Virtual Desktop but other VR setups should work as long they are compatible with OpenVR API.
This build exposes OpenVR controller input for definition (you will need to define the controls). One hand (right by default) is tracked for the weapon. I have included two modified weapon packs authored by Fishbiter.
There are some optional mods tested for using with this fork
https://github.com/hh79/gz3doom/files/4378108/HDVRweapons.zip HD weapon pack made by ajantaju
https://github.com/ajantaju/br_vr weapon pack made for Brutal Doom
https://github.com/mmaulwurff/laser-sight/releases laser sight mod, you need this for aiming
https://www.moddb.com/downloads/doom-neural-upscale-2x texture upscale mod
https://forum.zdoom.org/download/file.php?id=30459&sid=df63736751c12c3ebb76230d1dc86543 blood color fixer mod
Copyright (c) 1998-2020 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses