Game Engine Developer at MindArk | MSc in Game Design & Technology
I enjoy any type of low level programming, specially graphics programming!
🌐 LinkedIn | 📧 gmunozrodr@gmail.com
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Vulkan-Grassland
High-performance mass grass renderer with wind simulation using Vulkan. -
CShard
Custom 3D Game Engine in C++ with OpenGL & Lua scripting. -
NeoSkeletonBot
Node-based visual scripting Discord bot with a web UI.
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GPU_SVOEngine
Sparse Voxel Octree raytracer for voxelized 3D models (Vulkan). -
MCClone
Real-time voxel terrain engine with procedural generation. -
Voxel-Engine-Vulkan
Visualizer for high-density voxel-based math functions.
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Rodolfo Mascarpone y Ramón Cazanuecos
A fully online cooperative action game built in Godot 4. Custom AI framework, event/dialogue sync, real-time combat, and Steam networking API integration. -
Painted Peril
A Roguelite 2D platformer/action game made in Unity. -
RedWire
Turing-complete Minecraft-Redstone circuit simulator in Godot. -
Just Passing Through
A surreal walking simulator in a lonely, water-filled labyrinth, made in Godot. -
Shapzles
Communication-based puzzle co-op game made with Godot.
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Vulkan-GFlow
Visual scripting tool for Vulkan pipeline experimentation — actively improving UI and functionality. -
Switcheroo
Experimental reverse engineering playground — aspiring to evolve into a Nintendo Switch emulator. -
Vulkan-Raytracer
Hardware-accelerated raytracer using Vulkan with real-time visualization goals.
- Master’s Thesis: Visual Scripting Engine for Vulkan Pipeline Programming (Vulkan-GFlow)
- Bachelor’s Thesis: FSM-based Interactive Scripting for Discord Bots (NeoSkeletonBot)
- Paper: How Do Games Tell Stories? – Research on interactive catharsis in storytelling.