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Why do they call it oven when you of in the cold food of out hot eat the food?
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Why do they call it oven when you of in the cold food of out hot eat the food?
  • University of Gothenburg
  • Gothenburg, Sweden

Highlights

  • Pro

Organizations

@Message-Photon-Studios @Numae-Games

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asperthedog/README.md

👋 Hi, I'm Guillermo Muñoz

Game Engine Developer at MindArk | MSc in Game Design & Technology
I enjoy any type of low level programming, specially graphics programming! 🌐 LinkedIn | 📧 gmunozrodr@gmail.com


My Core Projects

Graphics & Tools

  • Vulkan-Grassland
    High-performance mass grass renderer with wind simulation using Vulkan.

  • CShard
    Custom 3D Game Engine in C++ with OpenGL & Lua scripting.

  • NeoSkeletonBot
    Node-based visual scripting Discord bot with a web UI.

Voxel & Raytracing Engines

  • GPU_SVOEngine
    Sparse Voxel Octree raytracer for voxelized 3D models (Vulkan).

  • MCClone
    Real-time voxel terrain engine with procedural generation.

  • Voxel-Engine-Vulkan
    Visualizer for high-density voxel-based math functions.


Games I've Worked On

  • Rodolfo Mascarpone y Ramón Cazanuecos
    A fully online cooperative action game built in Godot 4. Custom AI framework, event/dialogue sync, real-time combat, and Steam networking API integration.

  • Painted Peril
    A Roguelite 2D platformer/action game made in Unity.

  • RedWire
    Turing-complete Minecraft-Redstone circuit simulator in Godot.

  • Just Passing Through
    A surreal walking simulator in a lonely, water-filled labyrinth, made in Godot.

  • Shapzles
    Communication-based puzzle co-op game made with Godot.


Currently Working On

  • Vulkan-GFlow
    Visual scripting tool for Vulkan pipeline experimentation — actively improving UI and functionality.

  • Switcheroo
    Experimental reverse engineering playground — aspiring to evolve into a Nintendo Switch emulator.

  • Vulkan-Raytracer
    Hardware-accelerated raytracer using Vulkan with real-time visualization goals.


Thesis & Research

  • Master’s Thesis: Visual Scripting Engine for Vulkan Pipeline Programming (Vulkan-GFlow)
  • Bachelor’s Thesis: FSM-based Interactive Scripting for Discord Bots (NeoSkeletonBot)
  • Paper: How Do Games Tell Stories? – Research on interactive catharsis in storytelling.

Pinned Loading

  1. NeoSkeletonBot NeoSkeletonBot Public archive

    NeoSkeletonBot is a complete redesign of the customizable Discord bot SkeletonBot

    Python 3

  2. GPU_SVOEngine GPU_SVOEngine Public archive

    A reimplementation and improvement of the Sparse Voxel Octree Engine (SVOEngine) I made long ago, but this time using the GPU via Vulkan.

    C++ 8 1

  3. Vulkan-GFlow Vulkan-GFlow Public

    Application to create and visualize GPU configurations using graphs.

    C++ 2

  4. Vulkan-Grassland Vulkan-Grassland Public archive

    Project where I explore using tesellation shaders for heightmaps and instancing for grass

    C++ 12

0