8000 AshwinMods (Ashwani Shahrawat) / Starred · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
View AshwinMods's full-sized avatar
🖱️
Enjoying the Code
🖱️
Enjoying the Code

Block or report AshwinMods

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.

C# 725 86 Updated Oct 1, 2020

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…

C# 1,374 154 Updated Jun 18, 2024

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

ShaderLab 1,291 132 Updated Sep 16, 2022

General purpose wireframe shaders for use in Unity.

ShaderLab 618 80 Updated Aug 29, 2024

This is a framework that allows you to create game servers and services for your game inside Unity. It allows you to avoid using third-party services such as Playful, PAN, or Smartfox server. This …

C# 162 48 Updated May 13, 2025

Math reference for games and more. All visualized in Unity3D.

C# 269 32 Updated May 8, 2023

Split large meshes in Unity into smaller submeshes

C# 270 42 Updated Apr 25, 2023
C# 7 2 Updated Sep 22, 2017

FastNoise C# Version

C# 371 77 Updated Sep 20, 2020

This repository is intended to be used as a code repository for learning DirectX 12.

C++ 614 86 Updated Apr 23, 2024

Arcade vehicle physics for Unity

C# 432 65 Updated Oct 1, 2020
JavaScript 24 5 Updated Dec 17, 2012

Water Surface Simulation using CutomRenderTexture in Unity 2017.1

ShaderLab 254 37 Updated Sep 10, 2020

An example of a geometry shader with Unity's standard lighting model support.

HLSL 367 41 Updated Nov 7, 2017

A small, easy to understand C# implementation of the A Star pathfinding algorithm for 2D grid based applications.

C# 86 21 Updated May 9, 2022
0