8000 Version 1.1.1 by LovelySanta · Pull Request #730 · Arch666Angel/mods · GitHub
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Version 1.1.1 #730

Merged
merged 152 commits into from
Dec 19, 2021
Merged

Version 1.1.1 #730

merged 152 commits into from
Dec 19, 2021

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LovelySanta
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@LovelySanta LovelySanta commented Dec 10, 2021

Angel's Infinity Ores

Version: 0.9.10
Date: 19.12.2021
  Changes:
    - More checks for odd conditions with bobores (683/684)

Angel's Refining

Version: 0.12.1
Date: 19.12.2021
  Changes:
    - Allowed higher tier techs to show in tech tree search results
    - Added HQ graphics to the following machines, and tweaked their sounds:
      - Clarifier, Crystallizer, Hydro plant, Salination plant
      - Ore crusher, Floatation cell, Ore refinery, Ore sorting facility
    - Reworked the control behaviour to multiple smaller files to keep it organized.
    - Added fluid and recipe tints for all of angels core mods, including some functions to support the change
    - Small library clean-up
  Bugfixes:
    - Fixed incorrect behaviour of some library functions
    - Fixed broken localisations on sludge processing in special vanilla (676)
    - Fixed hand crafting recipes not usable with alternative character mods (710)
    - Hide Electro whinning cells and Milling drums when they are unused (691)
    - Fixed crash when generating a new world without any autoplace settings (713)
    - Fixed crash when playing with bobs vehicle equipment without bob technology mod
    - Fixed heat was unusable at green science as heat exchanger required blue science (669)

Angel's Petrochem

Version: 0.9.21
Date: 19.12.2021
  Changes:
    - Added HQ graphics to the following machines, and tweaked their sounds:
      - Flare stack
      - Petrochem gas tank, Petrochem oil tank, Petrochem inline tank
      - Gas refinery, Advanced gas refinery
    - Dynamically disable Resin and Rubber when required
    - Updated Hydrazine recipe to take Blue metal catalyst instead of Green (692)
    - Added ingredient Yellow metal catalyst to Dinitrogen tetroxide recipe (692)
    - Moved Dinitrogen tetroxide recipe from Liquefier to Chemical plant (692)
    - Tweaked some technology tree prerequisites (724)
    - Removed the oxygen from the products of sodium hydroxide electrolysis to prevent excess oxygen in cyclic recipe (698)
  Bugfixes:
    - Fixed some technologies still depended on electrolysis 1 and 2 in some configurations (665)
    - Fixed bug where oil separators could not be upgraded with the upgrade planner (677)
    - Fixed bug where gas refinery 3 could not be upgraded with the upgrade planner (677)

Angel's Smelting

Version: 0.6.18
Date: 19.12.2021
  Changes:
    - Changed recipe categories to appropriate powder mixing tier requirements (673)
  Bugfixes:
    - Fixed bug with Iron hot plate was not a 1:1 ratio to Iron plate with bobs mods (666)
    - Fixed Tungsten Oxide used the wrong icon when bobs mods are present (688)
    - Fixed Lead sheet roll casting 2 had 2 technologies unlocking it (700)
    - Hide Sintering Ovens when they are unused (691)

Angel's Bioprocessing

Version: 0.7.21
Date: 19.12.2021
  Changes:
    - Reworked the biologically active tile:
      - Added custom graphic icon
      - Added custom walking sounds
      - Added out-of-the-world pollution absorption (literally)
      - Added pollution absorption modifier setting (default to 3x)
      - Added localised description explaining the behaviour of this tile
      - Reduced the complexity of the recipe slightly
      - Added better walking sounds
    - Alien plant-life samples changes (720):
      - Reworked farming technologies such that garden duplication can be unlocked when
        playing with a high tech cost modifier.
      - Advanced farming recipes now require specialized farms
      - More techs now require Alien plant-life samples to research
    - Updated Acetic acid recipe to take Red metal catalyst instead of Green (692)
    - Always enables bobs small artifacts (when artifacts are enabled in bobenemies)
    - Always enables bobs coloured artifacts (when artifacts are enabled in bobenemies)
  Bugfixes:
    - Fixed incorrect properties on the new algae farm 4 (661)
    - Fixed another bug where agricultural modules could be duplicated (682)
    - Fixed progression of module research when playing with bobmodules

Angel's Industries

Version: 0.4.15
Date: 19.12.2021
  Bugfixes:
    - Regular mode:
      - Slight rebalance of some higher tier nuclear recipes to hopefully reduce the dependance on previous tiers
      - Fixed an issue with the recipe for the burner reactor not having the correct ingredients
    - Component mode:
      - Fixed some unused components were incorrectly hidden in pure angels configuration
      - Fixed battery and its components could not accept productivity modules (680)
      - Fixed bob battery tech 2 and 3 were still visible but obsolete (625)
      - Ensured that bobs laser riffle ammo uses each tier of batteries now (699)
      - Ensured that bobs laser turrets uses each tier of batteries now (699)
      - Ensured that bobs plasma turrets uses each tier of batteries now (699)
      - Bob's boiler 2 technology now depends on construction components (733)
    - Science mode:
      - Fixed crash when player dies (664)
      - Fixed that bobs lab mk2, module lab and alien lab required the hidden base game lab (670)
      - Tweaked bobs laser riffle ammo technologies to be inline with their requirements (699)
      - Fixed beacons were only accessible at yellow science when playing with bob modules (671)

Angel's Exploration

Version: 0.3.12
Date: 19.12.2021
  Changes:
    - Merged the vanilla crafting tab "combat" with angels exploration tab (699)
    - Always enables bobs artifacts when playing with bobenemies
    - Enemies will now only drop small alien artifacts (only if they drop artifacts)
    - Added proof of concept for the gathering turret. Any feedback is welcome! (612)
      - Gathering cycle of the turret (triggered by any unit dying within range)
      - Emptying of turret by inserters
      - Gathering of different types of loot drops (also gated some behind research)
  Bugfixes:
    - Fixed laser turrets depended on laser riffle when playing with bobs warfare
    - Fixed psykers did show up as a bonus upgrade effect in the technology tree (712)

Angel's Addons - Storage Options

Version: 0.0.8
Date: 19.12.2021
  Bugfixes:
    - Fixed technology cost of logistics silos when not playing with bobslogisitcs
    - Fixed technology cost of logistics warehouses when not playing with bobslogisitcs

Angel's Addons - C.A.B

Version: 0.2.8
Date: 19.12.2021
  Changes:
    - Added tips and tricks for the CAB

@LovelySanta LovelySanta added this to the Pre-Xmas 21 Release milestone Dec 10, 2021
@LovelySanta LovelySanta self-assigned this Dec 10, 2021
LovelySanta and others added 12 commits December 10, 2021 21:15
Added tips and tricks for units and unit-spawners (no biters yet)
57A7
* Metal Catalysts #692

Attempt at rebalancing the number of recipes consuming each type of metal catalyst

* Updating changelog #692

* Metal Catalysts #692

Yellow metal catalyst should not be excluded from item consumption statistics.
@LovelySanta LovelySanta marked this pull request as ready for review December 19, 2021 09:48
@LovelySanta LovelySanta merged commit 6e8239e into master Dec 19, 2021
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