- Russia, Volgograd
- https://ru.linkedin.com/in/vladimiranishchenko
Starred repositories
Sample for the post "How to Use Dependency Injection with ECS"
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
[CVPR2025 Highlight] Video Generation Foundation Models: https://saiyan-world.github.io/goku/
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
Dagor Engine and Tools source code from Gaijin Games KFT
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
An attempt to make Unreal Engine 4 projects more consistent
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
Unity package implementing clustered capsule/character occlusion
A minimal atmospheric scattering implementation for Unity
🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly
Third-person Survival Game for Unreal Engine (Sample Project)
C++ Action Roguelike in Unreal Engine 5.
The personal information dashboard for your terminal
Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d…
A simple match-3 game made in Unity demonstrating hybrid architecture (Zenject-based MVC and DOTS ECS)
Simple traffic system made in Unity DOTS stack
An extensible stat system with modifiers for the Unity game engine
A curated list of Multiplayer Game Network Programming Resources
Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]